Well it wouldn't be a final blow if we could learn how to group together to get our voices out there! (Troubled laughter)
On Thu, Jul 7, 2016 at 3:00 PM, Robert Paulson <[email protected]> wrote: > "I doubt Valve would go through all the trouble of creating GSLT's (and > all the requirements to qualify to use them) if they intended to throw > community servers out of the mix completely." > > They already existed for years in the form of tf_server_identity convars > and community servers were in fact thrown out of the mix completely. If > Valve really wanted to involve community servers they could have done so > years ago without sv_setsteamaccount. If the update had something that > would be , they would have said something about it instead of keeping it a > secret like the new matchmaking system. > > I don't see why anyone should be optimistic about what looks like the > final death blow to community servers. Every single time there has been a > community killing update in the past 5 or so years, some people have been > foolishly optimistic, and cheering Valve on, when update after update have > only resulted in deader community servers. > > > On Thu, Jul 7, 2016 at 10:49 AM, E. Olsen <[email protected]> wrote: > >> I'm 100% sure community servers will be limited to casual play (which, >> frankly, is fine by me). >> >> The way I interpret this, folks, is that basically everything with >> Quickplay will remain as it is (i.e. the current quickplay policies >> regarding allowed server settings/maps, etc.). The only change I see here >> is that they've made quickplay "smarter" in that it will now try to take >> overall skill level of both the player and the server into account when >> distributing players (which SHOULD mean noobs will be more often directed >> to Valve's servers, and more experienced players to community servers - >> provided they allow those in their options). >> >> That, and the fact that auto-balance is going away (which probably means >> that while you'll be able to direct-connect to a server, you won't be able >> to choose/switch teams). >> >> I doubt Valve would go through all the trouble of creating GSLT's (and >> all the requirements to qualify to use them) if they intended to throw >> community servers out of the mix completely. >> >> Frankly, I'm encouraged that they've included a mechanic that encourages >> player to "play more" to level up. >> >> On Thu, Jul 7, 2016 at 1:36 PM, Rowedahelicon < >> [email protected]> wrote: >> >>> I'm pretty sure (and scared) it'll just be that we can host casual >>> servers. Meaning it probably will be the standard (keep your settings the >>> way we want them, no mods!). I feel perferrably the best thing they can do >>> is close down quickplay for conventional games and re-promote the server >>> browser. Save quickplay for casual games, and then have the competitive >>> games. >>> >>> I mean, it seems like a fair distribution of players over all facets of >>> TF2. >>> >>> On Thu, Jul 7, 2016 at 11:11 AM, Tohru Adachi <[email protected]> >>> wrote: >>> >>>> Yeah, I think we need some word here from Eric or John on what's >>>> happening to community servers. >>>> >>>> We're only speculating at this point, and I don't have the best feeling >>>> about this >>>> >>>> On 07/07/2016 16:07, Thomas Deisinger wrote: >>>> >>>> Good question. This is why I was wondering if people would still be >>>> able to join community servers at any time if they are in the quickplay. >>>> >>>> On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis <[email protected]> >>>> wrote: >>>> >>>>> If community servers are filled with randoms from casual, and have the >>>>> same gameplay as Valve servers, isn't the community just paying to host >>>>> Valve's servers for them? >>>>> On Jul 6, 2016 8:11 PM, "Robert Paulson" <[email protected]> >>>>> wrote: >>>>> >>>>>> That's not going to happen in this day and age of ranked matchmaking. >>>>>> Right now pro players only join random pubs because it takes forever to >>>>>> setup a highly skilled scrim. When official matchmaking comes out, many >>>>>> will want to rank up rather than join an unranked pub where people don't >>>>>> try as hard. >>>>>> >>>>>> There's no way that Valve will let people rank up in community >>>>>> servers given that they have been excluded in everything for years from >>>>>> quickplay, mvm, contracts, duck journals etc. If you are hoping something >>>>>> good will happen before it actually happens, you are just setting >>>>>> yourself >>>>>> up for disappointment. >>>>>> >>>>>> On Wed, Jul 6, 2016 at 5:59 PM, E. Olsen < <[email protected]> >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Honestly, the more I think about this, the more I like it. >>>>>>> >>>>>>> Think about it - where (historically) have most of the game's most >>>>>>> talented/skilled players been found? On community servers. That means >>>>>>> (if >>>>>>> quickplay IS really going to match players to servers with their skill >>>>>>> level) that as payers get better at the game, they should automatically >>>>>>> get >>>>>>> funneled towards community servers (provided, of course, that community >>>>>>> servers are finally added back to the mix by default). >>>>>>> >>>>>>> Even better - instead of community servers that are >>>>>>> quickplay-enabled getting sent players who barely know what each class >>>>>>> does, we'll start getting players that are actually ready to be taught >>>>>>> some >>>>>>> team-play. >>>>>>> >>>>>>> Maybe it's pie-in-the-sky thinking on my part, but if we absolutely >>>>>>> HAVE TO keep quickplay forever, at least that kind of implementation >>>>>>> makes >>>>>>> more sense. >>>>>>> >>>>>>> On Wed, Jul 6, 2016 at 7:44 PM, HD < <[email protected]> >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> If we don’t get some positive outcome towards community servers I’m >>>>>>>> shutting mine down in the near future and looking at shifting >>>>>>>> resources to >>>>>>>> other games and providers. >>>>>>>> >>>>>>>> I’m rather tired of holding out hope that Valve pushes some new >>>>>>>> traffic my way vs Valve servers only each and every time a new update >>>>>>>> comes >>>>>>>> out…THAT THE COMMUNITY MAKES!!!!! >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *From:* [email protected] [mailto: >>>>>>>> <[email protected]> >>>>>>>> [email protected]] *On Behalf Of *Thomas >>>>>>>> Deisinger >>>>>>>> *Sent:* Wednesday, July 06, 2016 4:30 PM >>>>>>>> *To:* Half-Life dedicated Win32 server mailing list >>>>>>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> That's a good point. They repurpose all their current pubs to the >>>>>>>> new casual, plus all the actual comp servers needed...it would be >>>>>>>> fool-hardy to not allow community servers. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Hopefully we can get some official word soon... >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> -- >>> *Matthew (Rowedahelicon) Robinson* >>> Web Designer / Artist / Writer >>> Website - http://www.rowedahelicon.com/ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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