Well it wouldn't be a final blow if we could learn how to group together to
get our voices out there! (Troubled laughter)

On Thu, Jul 7, 2016 at 3:00 PM, Robert Paulson <[email protected]>
wrote:

> "I doubt Valve would go through all the trouble of creating GSLT's (and
> all the requirements to qualify to use them) if they intended to throw
> community servers out of the mix completely."
>
> They already existed for years in the form of tf_server_identity convars
> and community servers were in fact thrown out of the mix completely. If
> Valve really wanted to involve community servers they could have done so
> years ago without  sv_setsteamaccount. If the update had something that
> would be , they would have said something about it instead of keeping it a
> secret like the new matchmaking system.
>
> I don't see why anyone should be optimistic about what looks like the
> final death blow to community servers. Every single time there has been a
> community killing update in the past 5 or so years, some people have been
> foolishly optimistic, and cheering Valve on, when update after update have
> only resulted in deader community servers.
>
>
> On Thu, Jul 7, 2016 at 10:49 AM, E. Olsen <[email protected]> wrote:
>
>> I'm 100% sure community servers will be limited to casual play (which,
>> frankly, is fine by me).
>>
>> The way I interpret this, folks, is that basically everything with
>> Quickplay will remain as it is (i.e. the current quickplay policies
>> regarding allowed server settings/maps, etc.). The only change I see here
>> is that they've made quickplay "smarter" in that it will now try to take
>> overall skill level of both the player and the server into account when
>> distributing players (which SHOULD mean noobs will be more often directed
>> to Valve's servers, and more experienced players to community servers -
>> provided they allow those in their options).
>>
>> That, and the fact that auto-balance is going away (which probably means
>> that while you'll be able to direct-connect to a server, you won't be able
>> to choose/switch teams).
>>
>> I doubt Valve would go through all the trouble of creating GSLT's (and
>> all the requirements to qualify to use them) if they intended to throw
>> community servers out of the mix completely.
>>
>> Frankly, I'm encouraged that they've included a mechanic that encourages
>> player to "play more" to level up.
>>
>> On Thu, Jul 7, 2016 at 1:36 PM, Rowedahelicon <
>> [email protected]> wrote:
>>
>>> I'm pretty sure (and scared) it'll just be that we can host casual
>>> servers. Meaning it probably will be the standard (keep your settings the
>>> way we want them, no mods!). I feel perferrably the best thing they can do
>>> is close down quickplay for conventional games and re-promote the server
>>> browser. Save quickplay for casual games, and then have the competitive
>>> games.
>>>
>>> I mean, it seems like a fair distribution of players over all facets of
>>> TF2.
>>>
>>> On Thu, Jul 7, 2016 at 11:11 AM, Tohru Adachi <[email protected]>
>>> wrote:
>>>
>>>> Yeah, I think we need some word here from Eric or John on what's
>>>> happening to community servers.
>>>>
>>>> We're only speculating at this point, and I don't have the best feeling
>>>> about this
>>>>
>>>> On 07/07/2016 16:07, Thomas Deisinger wrote:
>>>>
>>>> Good question. This is why I was wondering if people would still be
>>>> able to join community servers at any time if they are in the quickplay.
>>>>
>>>> On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis <[email protected]>
>>>> wrote:
>>>>
>>>>> If community servers are filled with randoms from casual, and have the
>>>>> same gameplay as Valve servers, isn't the community just paying to host
>>>>> Valve's servers for them?
>>>>> On Jul 6, 2016 8:11 PM, "Robert Paulson" <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> That's not going to happen in this day and age of ranked matchmaking.
>>>>>> Right now pro players only join random pubs because it takes forever to
>>>>>> setup a highly skilled scrim. When official matchmaking comes out, many
>>>>>> will want to rank up rather than join an unranked pub where people don't
>>>>>> try as hard.
>>>>>>
>>>>>> There's no way that Valve will let people rank up in community
>>>>>> servers given that they have been excluded in everything for years from
>>>>>> quickplay, mvm, contracts, duck journals etc. If you are hoping something
>>>>>> good will happen before it actually happens, you are just setting 
>>>>>> yourself
>>>>>> up for disappointment.
>>>>>>
>>>>>> On Wed, Jul 6, 2016 at 5:59 PM, E. Olsen < <[email protected]>
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Honestly, the more I think about this, the more I like it.
>>>>>>>
>>>>>>> Think about it - where (historically) have most of the game's most
>>>>>>> talented/skilled players been found? On community servers. That means 
>>>>>>> (if
>>>>>>> quickplay IS really going to match players to servers with their skill
>>>>>>> level) that as payers get better at the game, they should automatically 
>>>>>>> get
>>>>>>> funneled towards community servers (provided, of course, that community
>>>>>>> servers are finally added back to the mix by default).
>>>>>>>
>>>>>>> Even better - instead of community servers that are
>>>>>>> quickplay-enabled getting sent players who barely know what each class
>>>>>>> does, we'll start getting players that are actually ready to be taught 
>>>>>>> some
>>>>>>> team-play.
>>>>>>>
>>>>>>> Maybe it's pie-in-the-sky thinking on my part, but if we absolutely
>>>>>>> HAVE TO keep quickplay forever, at least that kind of implementation 
>>>>>>> makes
>>>>>>> more sense.
>>>>>>>
>>>>>>> On Wed, Jul 6, 2016 at 7:44 PM, HD < <[email protected]>
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> If we don’t get some positive outcome towards community servers I’m
>>>>>>>> shutting mine down in the near future and looking at shifting 
>>>>>>>> resources to
>>>>>>>> other games and providers.
>>>>>>>>
>>>>>>>> I’m rather tired of holding out hope that Valve pushes some new
>>>>>>>> traffic my way vs Valve servers only each and every time a new update 
>>>>>>>> comes
>>>>>>>> out…THAT THE COMMUNITY MAKES!!!!!
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *From:* [email protected] [mailto:
>>>>>>>> <[email protected]>
>>>>>>>> [email protected]] *On Behalf Of *Thomas
>>>>>>>> Deisinger
>>>>>>>> *Sent:* Wednesday, July 06, 2016 4:30 PM
>>>>>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>>>>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> That's a good point. They repurpose all their current pubs to the
>>>>>>>> new casual, plus all the actual comp servers needed...it would be
>>>>>>>> fool-hardy to not allow community servers.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Hopefully we can get some official word soon...
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>
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>>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
>>>>
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>>>>
>>>>
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>>>
>>>
>>> --
>>> *Matthew (Rowedahelicon) Robinson*
>>> Web Designer / Artist / Writer
>>> Website - http://www.rowedahelicon.com/
>>>
>>> _______________________________________________
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>>>
>>
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>>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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