Considering that even casual mode will have cooldowns for abandoning, I
think it should be better for community servers. Because that will be
the only way people will be able to play if they get cooldown.
On 8.7.2016 3:11, Emil Larsson wrote:
From what I can tell, yes.
But they also removed quickplay and the idea of "standard valve
servers" from that equation, Which might turn out to be better for
community servers, who knows.
On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger <[email protected]
<mailto:[email protected]>> wrote:
Like I thought they gave a specific option for Community servers
(the server browser, but it's something)..question is, is that the
only way people can get in?
On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon
<[email protected]
<mailto:[email protected]>> wrote:
THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE
On Thu, Jul 7, 2016 at 7:13 PM, HD <[email protected]
<mailto:[email protected]>> wrote:
Look around man.. if they were going to say something they
would have by now but they are ignoring every single email
on this list related to anything quickplay or community
servers. Been years since I’ve seen a response from any
team member when you have this much flack about something
related to this game.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf
Of *Tohru Adachi
*Sent:* Thursday, July 07, 2016 11:12 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: Meet Your Match update and
QuickPlay?
Yeah, I think we need some word here from Eric or John on
what's happening to community servers.
We're only speculating at this point, and I don't have the
best feeling about this
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*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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