Both mine are logged in and working fine. I did notice that one of the steam IDs was a different format
On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon <[email protected]> wrote: > Finally, a great update for community servers (from what I've seen). > Also question, are we still using the old account system? From what I've > seen, it looks like we are (e.g. tf_server_identity_account_id, etc). One > of my servers that has an account logged in is completely full while my > other server with no account logged in isn't gaining any population (both > same game types). My second server isn't logging into the account I > specified and I also can't list or create new identities: > "Request to retrieve owned game server accounts--please wait." and > "Request to create a game server account sent--please wait.". > > Anybody else have this issue? > > Thanks. > > > On 7/7/2016 9:23 PM, Jan wrote: > > Considering that even casual mode will have cooldowns for abandoning, I > think it should be better for community servers. Because that will be the > only way people will be able to play if they get cooldown. > > On 8.7.2016 3:11, Emil Larsson wrote: > > From what I can tell, yes. > > But they also removed quickplay and the idea of "standard valve servers" > from that equation, Which might turn out to be better for community > servers, who knows. > > On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger <[email protected]> > wrote: > >> Like I thought they gave a specific option for Community servers (the >> server browser, but it's something)..question is, is that the only way >> people can get in? >> >> On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon < >> [email protected]> wrote: >> >>> THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE >>> >>> On Thu, Jul 7, 2016 at 7:13 PM, HD <[email protected]> wrote: >>> >>>> Look around man.. if they were going to say something they would have >>>> by now but they are ignoring every single email on this list related to >>>> anything quickplay or community servers. Been years since I’ve seen a >>>> response from any team member when you have this much flack about something >>>> related to this game. >>>> >>>> >>>> >>>> *From:* [email protected] [mailto: >>>> [email protected]] *On Behalf Of *Tohru Adachi >>>> *Sent:* Thursday, July 07, 2016 11:12 AM >>>> *To:* Half-Life dedicated Win32 server mailing list >>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay? >>>> >>>> >>>> >>>> Yeah, I think we need some word here from Eric or John on what's >>>> happening to community servers. >>>> >>>> We're only speculating at this point, and I don't have the best feeling >>>> about this >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> -- >>> *Matthew (Rowedahelicon) Robinson* >>> Web Designer / Artist / Writer >>> Website - http://www.rowedahelicon.com/ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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