Both mine are logged in and working fine. I did notice that one of the
steam IDs was a different format


On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon <[email protected]>
wrote:

> Finally, a great update for community servers (from what I've seen).
> Also question, are we still using the old account system? From what I've
> seen, it looks like we are (e.g. tf_server_identity_account_id, etc). One
> of my servers that has an account logged in is completely full while my
> other server with no account logged in isn't gaining any population (both
> same game types). My second server isn't logging into the account I
> specified and I also can't list or create new identities:
> "Request to retrieve owned game server accounts--please wait." and
> "Request to create a game server account sent--please wait.".
>
> Anybody else have this issue?
>
> Thanks.
>
>
> On 7/7/2016 9:23 PM, Jan wrote:
>
> Considering that even casual mode will have cooldowns for abandoning, I
> think it should be better for community servers. Because that will be the
> only way people will be able to play if they get cooldown.
>
> On 8.7.2016 3:11, Emil Larsson wrote:
>
> From what I can tell, yes.
>
> But they also removed quickplay and the idea of "standard valve servers"
> from that equation, Which might turn out to be better for community
> servers, who knows.
>
> On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger <[email protected]>
> wrote:
>
>> Like I thought they gave a specific option for Community servers (the
>> server browser, but it's something)..question is, is that the only way
>> people can get in?
>>
>> On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon <
>> [email protected]> wrote:
>>
>>> THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE
>>>
>>> On Thu, Jul 7, 2016 at 7:13 PM, HD <[email protected]> wrote:
>>>
>>>> Look around man.. if they were going to say something they would have
>>>> by now but they are ignoring every single email on this list related to
>>>> anything quickplay or community servers. Been years since I’ve seen a
>>>> response from any team member when you have this much flack about something
>>>> related to this game.
>>>>
>>>>
>>>>
>>>> *From:* [email protected] [mailto:
>>>> [email protected]] *On Behalf Of *Tohru Adachi
>>>> *Sent:* Thursday, July 07, 2016 11:12 AM
>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay?
>>>>
>>>>
>>>>
>>>> Yeah, I think we need some word here from Eric or John on what's
>>>> happening to community servers.
>>>>
>>>> We're only speculating at this point, and I don't have the best feeling
>>>> about this
>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
>>>
>>> --
>>> *Matthew (Rowedahelicon) Robinson*
>>> Web Designer / Artist / Writer
>>> Website - http://www.rowedahelicon.com/
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
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>>
>>
>
>
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>
>
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