I checked the schema, they're marked as cannot_trade. Valve changed it earlier this year so you can't gift wrap non-tradeable items.

On 7/28/2016 6:41 PM, N-Gon wrote:
Eric,

Sorry for bringing up something silly in the HLDS but seeing as it involves my event I feel like I should note... The Florida Lan medals have been added, awesome! But for some reason it appears they are giftable?
http://www.trade.tf/items/updates

On Thu, Jul 28, 2016 at 6:28 PM, Eric Smith <[email protected] <mailto:[email protected]>> wrote:

    We've released a mandatory update for Team Fortress 2. The notes
    for the update are below. The new version is 3553149.

    -Eric

    ------------------------------------------------------------

    - Matchmaking
            - Competitive Mode
                    - Abandon penalty times are now longer for
    first-time abandoners with a low number of games played
                    - Abandoning a game now results in significant
    rank loss. This loss is always greater than losing a given match.
                    - Fixed an issue where players could drop and
    reconnect too many times before triggering an abandon
            - Casual Mode
                    - Matches can now start with fewer than 24 players
    when there are not enough compatible players in queue
                            - The match will still add additional
    players (up to 24) as they become available
                            - This should improve queue times for
    low-population regions and game modes
                    - Added maps cp_gullywash, cp_snakewater, and
    koth_probed
                    - Fixed not being able to cycle between spectator
    modes
    - Weapon viewmodels
            - The field-of-view slider has been re-added to Adv.
    Options menu (range: 54 to 70 degrees)
                    - This feature is now allowed in Competitive Mode
            - Improved and fixed many animations when using a higher
    viewmodel field-of-view
            - Removed custom animations from the sv_pure whitelist
    because it was being exploited
            - Adjusted The Cow Mangler and Black Box reload animations
    to be slightly faster (they now match the default rocket launcher)
    - Your class portrait will now always be the innermost in the
    match status HUD (top center) and will have a slightly brighter
    background
    - Added the Prinny promo items to the Mann Co. Store
    - Added the Florida LAN 2016 community medal
    - PASS Time update
            - Fixed achievement items (e.g. Civilian Grade JACK Hat)
    not cloaking with the Spy
            - Tweaks and fixes for all maps
            - Fix pack speed not being updated sometimes
            - Aiming players will no longer receive pack speed bonus
            - Some adjustments to reduce average round length
                    - Overtime will end immediately if the winning
    team touches the ball
                    - Overtime won't happen if it's impossible for the
    losing team to win
    - Fixed players being able to avoid a vote-kick by reconnecting to
    the server at the right time
    - Fixed the pd_watergate HUD not drawing
    - Fixed Engineer teleporter exits sometimes detonating when used
    due to invisible geometry
    - Fixed getting a black screen if the chat window was open when
    the match stats were being shown
    - Fixed weapons not being hidden during some taunts for the
    Engineer, Medic, and Soldier
    - Fixed Spy cloak causing the HUD 3D Character to cloak for the
    player the Spy is disguised as
    - Fixed a client crash related to the animation system
    - Fixed a bug where players in looping taunts could sometimes
    cause other clients to drop from the server
    - Fixed not seeing particle effects for Unusual versions of
    Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and
    Texas Slim's Dome Shine
    - Fixed hearing the "team wipe" Announcer audio at the incorrect times



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