This is indeed the case: Client overflowed reliable buffer. It's mannrobics
all over again.
About what you said earlier:
Casual will still have stopwatch, but without the game ending prematurely
when time runs out, is what I thought the patchnote implied, which then
means they'd have to modify stopwatch to allow games to continue after time
ends. You didn't have to be a dick about it, though.
On 16 Jul 2016 01:11, "Ryuke Dragon" <[email protected]> wrote:

> I heard from Vatican trade servers that the Carlton was crashing them out,
> to the point that they disabled the taunt on their servers.
>
> On Jul 15, 2016 7:06 PM, "A Fearts" <[email protected]> wrote:
>
>> Has anyone running a 32 slot server been getting Buffer Overflow kicking
>> players after last couple updates? I think it's like last time and due to
>> the new taunts but I'm not sure.
>>
>> On Fri, Jul 15, 2016 at 12:26 AM, Ross Bemrose <[email protected]>
>> wrote:
>>
>>> I imagine they'd just change mp_tournament_stopwatch 1 to
>>> mp_tournament_stopwatch 0 rather than changing how Stopwatch works.
>>>
>>> You're on the server mailing list, there's an unwritten assumption that
>>> you'd know about things like this.
>>>
>>> On 7/15/2016 12:14 AM, Bartek S wrote:
>>>
>>> If they change stopwatch mode code-wise without adding a cvar that
>>> defaults to old behavior and is used with a different value for casual, all
>>> stopwatch based games will be affected.
>>>
>>>
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