Yep, sorry got that posted before trying disabling SMAC.  Disabled SMAC and
it worked better!
Will try Ryan's "smac_validate_auth 0"

On Mon, Mar 13, 2017 at 4:41 PM, Ryan Stecker <voidedwea...@gmail.com>
wrote:

> smac_validate_auth 0
>
>
> On Mon, Mar 13, 2017 at 6:35 PM, Weasels Lair <wea...@weaselslair.com>
> wrote:
>
>> PS: More specifically, on a non-BETA TF2 client, trying to connect to the
>> current BETA TF2 server, the client connects, seems to work for a few
>> seconds, then throws a dialog with the error:
>>
>> "Disconnected" (Title)
>> "Disconnected: Your client has failed to authorized in time.
>> Please reconnect or restart your game."
>>
>> Restarting the game does not help.  Playing on non-BETA TF2 servers seems
>> to work fine.
>>
>>
>> On Mon, Mar 13, 2017 at 4:26 PM, Weasels Lair <wea...@weaselslair.com>
>> wrote:
>>
>>> Lately I have not been able to successfully connect from a plain
>>> (non-Beta) TF2 client to my BETA TF2 server.  Has that functionality been
>>> broken by a non-beta TF2 client update?
>>>
>>> On Mon, Mar 13, 2017 at 3:36 PM, John Schoenick <jo...@valvesoftware.com
>>> > wrote:
>>>
>>>> There have been no significant changes after the few fixes mentioned
>>>> here on Day 1 (namely, removing libstdc++ from the install)
>>>>
>>>> On 03/13/2017 02:58 PM, A Fearts wrote:
>>>>
>>>> Hey John quick question. Have there been any changes to the
>>>> toolchainbeta since you first posted it that we might need to recheck stuff
>>>> or it is all the same?
>>>>
>>>> On Mon, Mar 13, 2017 at 5:47 PM, John Schoenick <
>>>> jo...@valvesoftware.com> wrote:
>>>>
>>>>> Reminder, we plan on releasing a normal update with this change this
>>>>> week.  Server operators are encouraged to double-check that their setup
>>>>> works against the toolchainbeta branch to avoid ugly surprises!
>>>>>
>>>>> - John
>>>>>
>>>>> On 02/20/2017 02:46 PM, John Schoenick wrote:
>>>>>
>>>>> Hey everyone,
>>>>>
>>>>> Following up on the warning email we sent a long while back, we're
>>>>> making good on our promise and changing our build toolchains for the
>>>>> TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with the
>>>>> other SDK2013 games to follow.
>>>>>
>>>>> There are two things that may affect server administrators that you
>>>>> should be aware of:
>>>>>
>>>>>
>>>>> *The Linux dedicated server now targets the Steam Runtime*
>>>>>
>>>>> The Steam Runtime is a common runtime target based on Ubuntu.  For
>>>>> srcds, this largely means linking against a more recent glibc than may be
>>>>> available in some server distributions.  Administrators should check that
>>>>> the provided beta still runs in their environment of choice.  Those who 
>>>>> are
>>>>> on older or incompatible distributions have several options:
>>>>>
>>>>> - Switch to a distribution more compatible with the Steam Runtime,
>>>>> such as Ubuntu LTS
>>>>>
>>>>> - Make use of a chroot/container/VM environment to run srcds.  The
>>>>> tools linked below include a script for creating a chroot that can be used
>>>>> for bootstrapping Steam Runtime environments.
>>>>>
>>>>> - Use the Steam Runtime tools linked below combined with some dynamic
>>>>> linker magic to use the runtime libraries on an incompatible distribution,
>>>>> e.g.:
>>>>>
>>>>> steamrt=/path/to/runtime
>>>>> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
>>>>> LD="$steamrt/usr/lib32/ld-linux.so.2"
>>>>> "$LD" ./srcds_linux "$@"
>>>>>
>>>>> More information about the Steam Runtime and utilities for obtaining
>>>>> it can be found here: https://github.com/ValveSoftware/steam-runtime
>>>>>
>>>>>
>>>>> *The compiler toolchain used for all editions of srcds has changed*
>>>>>
>>>>> Along with the client builds, all server builds have been updated to a
>>>>> newer compiler.  Windows builds now use the MSVC2015 tools, while Linux
>>>>> builds now use a newer edition of GCC with differing command-line
>>>>> parameters that affect codegen.
>>>>>
>>>>> This is expected to break mods that expect certain ABI behaviors or
>>>>> look for certain signatures in order to hook functions (such as
>>>>> SourceMod).  We have separately spoken with the SourceMod team and they 
>>>>> are
>>>>> working on supporting the new setup.  Maintainers of other mods should 
>>>>> test
>>>>> them against the beta release below.
>>>>>
>>>>> Our previous warning also indicated that this would change the _srv
>>>>> naming of the linux binaries.  We have decided *not* to adjust this, and
>>>>> the separate _srv build and naming remains unchanged.
>>>>>
>>>>>
>>>>> *Beta*
>>>>>
>>>>> We've made a beta branch available for TF2 with these new changes.
>>>>> The remaining SDK2013 games will be updated in the near future, and we 
>>>>> will
>>>>> provide a beta for them at that time.
>>>>>
>>>>> The beta is compatible with the current TF2 public release - servers
>>>>> may safely convert to it and continue serving both beta and non-beta
>>>>> clients.
>>>>>
>>>>> The beta branch is titled "toolchainbeta" with no required password.
>>>>> It can be accessed with SteamCMD via:
>>>>>
>>>>> app_update 232250 -beta toolchainbeta
>>>>>
>>>>> These changes may be promoted to an official release of TF2 as soon as
>>>>> next week, so we encourage all server administrators to test their setup
>>>>> against the beta before then.
>>>>>
>>>>>
>>>>> Let me know if you have any questions or concerns
>>>>>
>>>>> - John
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
>>>>
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>>>>
>>>>
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>>>>
>>>
>>
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