Do you have a rough day in mind this week? I'm worried about the winter
storm taking down my power this week and need to know if I have to make
accommodations

On Mon, Mar 13, 2017 at 7:48 PM, Weasels Lair <wea...@weaselslair.com>
wrote:

> Yep, sorry got that posted before trying disabling SMAC.  Disabled SMAC
> and it worked better!
> Will try Ryan's "smac_validate_auth 0"
>
> On Mon, Mar 13, 2017 at 4:41 PM, Ryan Stecker <voidedwea...@gmail.com>
> wrote:
>
>> smac_validate_auth 0
>>
>>
>> On Mon, Mar 13, 2017 at 6:35 PM, Weasels Lair <wea...@weaselslair.com>
>> wrote:
>>
>>> PS: More specifically, on a non-BETA TF2 client, trying to connect to
>>> the current BETA TF2 server, the client connects, seems to work for a few
>>> seconds, then throws a dialog with the error:
>>>
>>> "Disconnected" (Title)
>>> "Disconnected: Your client has failed to authorized in time.
>>> Please reconnect or restart your game."
>>>
>>> Restarting the game does not help.  Playing on non-BETA TF2 servers
>>> seems to work fine.
>>>
>>>
>>> On Mon, Mar 13, 2017 at 4:26 PM, Weasels Lair <wea...@weaselslair.com>
>>> wrote:
>>>
>>>> Lately I have not been able to successfully connect from a plain
>>>> (non-Beta) TF2 client to my BETA TF2 server.  Has that functionality been
>>>> broken by a non-beta TF2 client update?
>>>>
>>>> On Mon, Mar 13, 2017 at 3:36 PM, John Schoenick <
>>>> jo...@valvesoftware.com> wrote:
>>>>
>>>>> There have been no significant changes after the few fixes mentioned
>>>>> here on Day 1 (namely, removing libstdc++ from the install)
>>>>>
>>>>> On 03/13/2017 02:58 PM, A Fearts wrote:
>>>>>
>>>>> Hey John quick question. Have there been any changes to the
>>>>> toolchainbeta since you first posted it that we might need to recheck 
>>>>> stuff
>>>>> or it is all the same?
>>>>>
>>>>> On Mon, Mar 13, 2017 at 5:47 PM, John Schoenick <
>>>>> jo...@valvesoftware.com> wrote:
>>>>>
>>>>>> Reminder, we plan on releasing a normal update with this change this
>>>>>> week.  Server operators are encouraged to double-check that their setup
>>>>>> works against the toolchainbeta branch to avoid ugly surprises!
>>>>>>
>>>>>> - John
>>>>>>
>>>>>> On 02/20/2017 02:46 PM, John Schoenick wrote:
>>>>>>
>>>>>> Hey everyone,
>>>>>>
>>>>>> Following up on the warning email we sent a long while back, we're
>>>>>> making good on our promise and changing our build toolchains for the
>>>>>> TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with 
>>>>>> the
>>>>>> other SDK2013 games to follow.
>>>>>>
>>>>>> There are two things that may affect server administrators that you
>>>>>> should be aware of:
>>>>>>
>>>>>>
>>>>>> *The Linux dedicated server now targets the Steam Runtime*
>>>>>>
>>>>>> The Steam Runtime is a common runtime target based on Ubuntu.  For
>>>>>> srcds, this largely means linking against a more recent glibc than may be
>>>>>> available in some server distributions.  Administrators should check that
>>>>>> the provided beta still runs in their environment of choice.  Those who 
>>>>>> are
>>>>>> on older or incompatible distributions have several options:
>>>>>>
>>>>>> - Switch to a distribution more compatible with the Steam Runtime,
>>>>>> such as Ubuntu LTS
>>>>>>
>>>>>> - Make use of a chroot/container/VM environment to run srcds.  The
>>>>>> tools linked below include a script for creating a chroot that can be 
>>>>>> used
>>>>>> for bootstrapping Steam Runtime environments.
>>>>>>
>>>>>> - Use the Steam Runtime tools linked below combined with some dynamic
>>>>>> linker magic to use the runtime libraries on an incompatible 
>>>>>> distribution,
>>>>>> e.g.:
>>>>>>
>>>>>> steamrt=/path/to/runtime
>>>>>> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
>>>>>> LD="$steamrt/usr/lib32/ld-linux.so.2"
>>>>>> "$LD" ./srcds_linux "$@"
>>>>>>
>>>>>> More information about the Steam Runtime and utilities for obtaining
>>>>>> it can be found here: https://github.com/ValveSoftware/steam-runtime
>>>>>>
>>>>>>
>>>>>> *The compiler toolchain used for all editions of srcds has changed*
>>>>>>
>>>>>> Along with the client builds, all server builds have been updated to
>>>>>> a newer compiler.  Windows builds now use the MSVC2015 tools, while Linux
>>>>>> builds now use a newer edition of GCC with differing command-line
>>>>>> parameters that affect codegen.
>>>>>>
>>>>>> This is expected to break mods that expect certain ABI behaviors or
>>>>>> look for certain signatures in order to hook functions (such as
>>>>>> SourceMod).  We have separately spoken with the SourceMod team and they 
>>>>>> are
>>>>>> working on supporting the new setup.  Maintainers of other mods should 
>>>>>> test
>>>>>> them against the beta release below.
>>>>>>
>>>>>> Our previous warning also indicated that this would change the _srv
>>>>>> naming of the linux binaries.  We have decided *not* to adjust this, and
>>>>>> the separate _srv build and naming remains unchanged.
>>>>>>
>>>>>>
>>>>>> *Beta*
>>>>>>
>>>>>> We've made a beta branch available for TF2 with these new changes.
>>>>>> The remaining SDK2013 games will be updated in the near future, and we 
>>>>>> will
>>>>>> provide a beta for them at that time.
>>>>>>
>>>>>> The beta is compatible with the current TF2 public release - servers
>>>>>> may safely convert to it and continue serving both beta and non-beta
>>>>>> clients.
>>>>>>
>>>>>> The beta branch is titled "toolchainbeta" with no required password.
>>>>>> It can be accessed with SteamCMD via:
>>>>>>
>>>>>> app_update 232250 -beta toolchainbeta
>>>>>>
>>>>>> These changes may be promoted to an official release of TF2 as soon
>>>>>> as next week, so we encourage all server administrators to test their 
>>>>>> setup
>>>>>> against the beta before then.
>>>>>>
>>>>>>
>>>>>> Let me know if you have any questions or concerns
>>>>>>
>>>>>> - John
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
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>>
>>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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