Do you have a rough day in mind this week? I'm worried about the winter storm taking down my power this week and need to know if I have to make accommodations
On Mon, Mar 13, 2017 at 7:48 PM, Weasels Lair <wea...@weaselslair.com> wrote: > Yep, sorry got that posted before trying disabling SMAC. Disabled SMAC > and it worked better! > Will try Ryan's "smac_validate_auth 0" > > On Mon, Mar 13, 2017 at 4:41 PM, Ryan Stecker <voidedwea...@gmail.com> > wrote: > >> smac_validate_auth 0 >> >> >> On Mon, Mar 13, 2017 at 6:35 PM, Weasels Lair <wea...@weaselslair.com> >> wrote: >> >>> PS: More specifically, on a non-BETA TF2 client, trying to connect to >>> the current BETA TF2 server, the client connects, seems to work for a few >>> seconds, then throws a dialog with the error: >>> >>> "Disconnected" (Title) >>> "Disconnected: Your client has failed to authorized in time. >>> Please reconnect or restart your game." >>> >>> Restarting the game does not help. Playing on non-BETA TF2 servers >>> seems to work fine. >>> >>> >>> On Mon, Mar 13, 2017 at 4:26 PM, Weasels Lair <wea...@weaselslair.com> >>> wrote: >>> >>>> Lately I have not been able to successfully connect from a plain >>>> (non-Beta) TF2 client to my BETA TF2 server. Has that functionality been >>>> broken by a non-beta TF2 client update? >>>> >>>> On Mon, Mar 13, 2017 at 3:36 PM, John Schoenick < >>>> jo...@valvesoftware.com> wrote: >>>> >>>>> There have been no significant changes after the few fixes mentioned >>>>> here on Day 1 (namely, removing libstdc++ from the install) >>>>> >>>>> On 03/13/2017 02:58 PM, A Fearts wrote: >>>>> >>>>> Hey John quick question. Have there been any changes to the >>>>> toolchainbeta since you first posted it that we might need to recheck >>>>> stuff >>>>> or it is all the same? >>>>> >>>>> On Mon, Mar 13, 2017 at 5:47 PM, John Schoenick < >>>>> jo...@valvesoftware.com> wrote: >>>>> >>>>>> Reminder, we plan on releasing a normal update with this change this >>>>>> week. Server operators are encouraged to double-check that their setup >>>>>> works against the toolchainbeta branch to avoid ugly surprises! >>>>>> >>>>>> - John >>>>>> >>>>>> On 02/20/2017 02:46 PM, John Schoenick wrote: >>>>>> >>>>>> Hey everyone, >>>>>> >>>>>> Following up on the warning email we sent a long while back, we're >>>>>> making good on our promise and changing our build toolchains for the >>>>>> TF2+SDK2013 games' dedicated server. TF2 is being updated first, with >>>>>> the >>>>>> other SDK2013 games to follow. >>>>>> >>>>>> There are two things that may affect server administrators that you >>>>>> should be aware of: >>>>>> >>>>>> >>>>>> *The Linux dedicated server now targets the Steam Runtime* >>>>>> >>>>>> The Steam Runtime is a common runtime target based on Ubuntu. For >>>>>> srcds, this largely means linking against a more recent glibc than may be >>>>>> available in some server distributions. Administrators should check that >>>>>> the provided beta still runs in their environment of choice. Those who >>>>>> are >>>>>> on older or incompatible distributions have several options: >>>>>> >>>>>> - Switch to a distribution more compatible with the Steam Runtime, >>>>>> such as Ubuntu LTS >>>>>> >>>>>> - Make use of a chroot/container/VM environment to run srcds. The >>>>>> tools linked below include a script for creating a chroot that can be >>>>>> used >>>>>> for bootstrapping Steam Runtime environments. >>>>>> >>>>>> - Use the Steam Runtime tools linked below combined with some dynamic >>>>>> linker magic to use the runtime libraries on an incompatible >>>>>> distribution, >>>>>> e.g.: >>>>>> >>>>>> steamrt=/path/to/runtime >>>>>> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32" >>>>>> LD="$steamrt/usr/lib32/ld-linux.so.2" >>>>>> "$LD" ./srcds_linux "$@" >>>>>> >>>>>> More information about the Steam Runtime and utilities for obtaining >>>>>> it can be found here: https://github.com/ValveSoftware/steam-runtime >>>>>> >>>>>> >>>>>> *The compiler toolchain used for all editions of srcds has changed* >>>>>> >>>>>> Along with the client builds, all server builds have been updated to >>>>>> a newer compiler. Windows builds now use the MSVC2015 tools, while Linux >>>>>> builds now use a newer edition of GCC with differing command-line >>>>>> parameters that affect codegen. >>>>>> >>>>>> This is expected to break mods that expect certain ABI behaviors or >>>>>> look for certain signatures in order to hook functions (such as >>>>>> SourceMod). We have separately spoken with the SourceMod team and they >>>>>> are >>>>>> working on supporting the new setup. Maintainers of other mods should >>>>>> test >>>>>> them against the beta release below. >>>>>> >>>>>> Our previous warning also indicated that this would change the _srv >>>>>> naming of the linux binaries. We have decided *not* to adjust this, and >>>>>> the separate _srv build and naming remains unchanged. >>>>>> >>>>>> >>>>>> *Beta* >>>>>> >>>>>> We've made a beta branch available for TF2 with these new changes. >>>>>> The remaining SDK2013 games will be updated in the near future, and we >>>>>> will >>>>>> provide a beta for them at that time. >>>>>> >>>>>> The beta is compatible with the current TF2 public release - servers >>>>>> may safely convert to it and continue serving both beta and non-beta >>>>>> clients. >>>>>> >>>>>> The beta branch is titled "toolchainbeta" with no required password. >>>>>> It can be accessed with SteamCMD via: >>>>>> >>>>>> app_update 232250 -beta toolchainbeta >>>>>> >>>>>> These changes may be promoted to an official release of TF2 as soon >>>>>> as next week, so we encourage all server administrators to test their >>>>>> setup >>>>>> against the beta before then. >>>>>> >>>>>> >>>>>> Let me know if you have any questions or concerns >>>>>> >>>>>> - John >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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