Looks like a ton of work went into this, so I'm willing to throw some support behind ya. ;-)
Good luck! On Sat, Mar 18, 2017 at 8:31 PM, ad...@teamwork.tf <ad...@teamwork.tf> wrote: > So in the last two months I've been working on "community quick-play". > It's a (hopefully) better version of the current server browser, where > you can join any populated TF2 game-server with some sense of overview. > If you want to check it out, it's available at > https://teamwork.tf/community/quickplay > > Combined with the new website, I (and Redsun) have worked on making an > open-source project called "Project Beacon". It's basically a plugin > that allows any website to identify a TF2 gameserver as a larger > community of gameservers. You have the ability to sign so called > "beacons" which anyone can verify and use for their own website/project. > This is also what the teamwork.tf website uses to link community server > providers with actual game servers (this way you can prevent there are > fake community servers and get extra server context). More information > is available at https://github.com/teamworktf/teamwork_server_beacon > > At last, there are also some wicked statistics available on the > teamwork.tf website about players on Casual/Community servers and what > gamemode they are playing. Even a cool map on which you can see where > the game servers are running (https://teamwork.tf/worldmap/live and > https://teamwork.tf/worldmap/csgo/live) in case you're interested. > > I thought this might be important to share with other community server > providers. Sorry to hijack this mailing list, but I just couldn't resist ;) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds