Looks like a ton of work went into this, so I'm willing to throw some
support behind ya. ;-)

Good luck!

On Sat, Mar 18, 2017 at 8:31 PM, ad...@teamwork.tf <ad...@teamwork.tf>
wrote:

> So in the last two months I've been working on "community quick-play".
> It's a (hopefully) better version of the current server browser, where
> you can join any populated TF2 game-server with some sense of overview.
> If you want to check it out, it's available at
> https://teamwork.tf/community/quickplay
>
> Combined with the new website, I (and Redsun) have worked on making an
> open-source project called "Project Beacon". It's basically a plugin
> that allows any website to identify a TF2 gameserver as a larger
> community of gameservers. You have the ability to sign so called
> "beacons" which anyone can verify and use for their own website/project.
> This is also what the teamwork.tf website uses to link community server
> providers with actual game servers (this way you can prevent there are
> fake community servers and get extra server context). More information
> is available at https://github.com/teamworktf/teamwork_server_beacon
>
> At last, there are also some wicked statistics available on the
> teamwork.tf website about players on Casual/Community servers and what
> gamemode they are playing. Even a cool map on which you can see where
> the game servers are running (https://teamwork.tf/worldmap/live and
> https://teamwork.tf/worldmap/csgo/live) in case you're interested.
>
> I thought this might be important to share with other community server
> providers. Sorry to hijack this mailing list, but I just couldn't resist ;)
>
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