Not if the trigger covers whole map. But there are downsides to that
method of setting bumpercars, because it causes lag for the next round.
Weapons seem to shoot twice for few milliseconds apart etc.
-ics
Kyle Sanderson wrote:
It's nothing new, if you stop sending usercmds you can bypass one-time
triggers. If you send too many and they're not using OnTouch or
similar then you can skip over traps and other things like that.
Even if they're using OnTouch, it's still far from perfect.
Kyle.
On Sun, Nov 5, 2017 at 10:52 AM, ics <[email protected]> wrote:
ics wrote:
Yeah theres definitely few commands that can do this without cheats. Valve
triggers the bumper car mode differently for all at the same time, there is
no continuous trigger that sets it on.
-ics
Ryan Mollart wrote:
This is related to stalling your client for a short period of time. There
are a few console commands that can stall your game for a couple seconds. It
appears the server tries to reset your player data when you stall your
client long enough. When you are reseted, you are spawned normally without a
bumper cart. Your player never receives the bumper cart condition after
that.
------------------------------------------------------------------------
*From:* hlds <[email protected]> on behalf of Josh
Russell <[email protected]>
*Sent:* Saturday, November 4, 2017 9:33 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory Team Fortress 2 update released
There's another new exploit for getting out of or spawning without a
bumper car on Carnival. Had a team try to take over the entire arena with
sentries and Heavies. They still lost....
On Fri, Nov 3, 2017 at 8:55 PM, Tohru Adachi <[email protected]
<mailto:[email protected]>> wrote:
Okay, seems as of latest update, there's been at least one new
broken convar. mp_humans_must_join_team doesn't seem to do
anything from my tests, and this is a bit awkward since I use this
for enforcing teamplay on custom PvE maps. Can anyone else
replicate this issue or is this just me?
On 01/11/2017 23:37, Eric Smith wrote:
We've released a mandatory update for Team Fortress 2. The new
version number is 4218712. The notes for the update are below.
Thanks.
-Eric
---------------------------------
- Fixed a client crash related to the Mann Co. Store
- Fixed server crash related to the ConTracker
- War Paints directly purchased with Blood Money in the
Mercenary Park Gift Shop and the Dragon Slayer come as Factory
New again
- Existing War Paints and weapons affected by
yesterday's change will be fixed-up in the coming days
- Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
- Fixed the Festive Jag not drawing the lights
- Fixed a bug related to the Razorback and touching a resupply
closet or respawning
- Fixed the Mantreads description for reduced airblast
vulnerability
- Fixed bots constantly respawning during Training mode
- Fixed bots constantly respawning when tf_bot_force_class is set
- Fixed a case where bots would constantly respawn if
tf_bot_spawn_use_preset_roster was disabled
- Added tf_bot_reevaluate_class_in_spawnroom convar to allow
servers to disable bot reselecting their class while in spawn
rooms
- Fixed a bug with the Phlogistinator's attack distance so it
matches the other flamethrowers
- Fixed the War Paint icons in the Steam Community Market
- Known issue: War Paints still show as blank and with
zero quantity in search results
- Fixed a bug related to the Medi Gun overheal upgrade in Mann
vs. Machine
- War Paints now have individual listings on the Steam
Community Market
- Outgoing party invites now get a notification panel
- Updated cp_badlands
- Disabled collision on a bunch of props (mainly
lights/lamps)
- Reduced attackers' spawn advantage by 1 second when
working on final control point
- Upgraded the small ammo pack to medium in the yard
(on the porch)
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