CSGO update 1.34.2.0 is low live.

The previous build has been pinned as 'jul_10'

Thanks.


Release Notes for 7/16/2014

[GAMEPLAY]
- Fixed the bullet penetration system not penetrating static GRATE surfaces 
(fences) and brushes that are NODRAW on both sides (for example, the ladder in 
Cache).

[MIRAGE]
- Fixed upper shutters in kitchen having a NODRAW face inside that wall that 
prevented wallbanging from one direction (bottom wood is unchanged).
- Clipped a part behind van to prevent bomb from getting stuck.
- Thinned B "bench" wall a bit to allow more damage to penetrate.
- Clipped windows in palace so you can't jump into them.

[OVERPASS]
- The bank side door has been opened to reveal a new path into A.
- The back A stairs have been flipped to enter nearer to the bomb plant zone.
- A site has been opened up, the APC has been moved back and a new box has 
fallen off of the semi.
- "Quickfall" palettes have been added to the bottom of ladder on T-side 
tunnels to allow for quick decent (ala Nuke).
- The flower box at the CT sniper spot at Long A is now higher.
- The connector tunnels have become more spacious.
- One of the windows in Connector Tunnels has been opened up (for 
possibilities...).
- Removed shelf in sniper nest above A to allow grenade damage through.
- Stomped some flowers in the box outside bathrooms leading to A because they 
got in the way of an important sight-line.
- Added a light to the bathroom connector to Long A. This improves visibility 
of players looking from mid connector.
- Fixed the steam pipes on connector to no longer leak steam.
- Clipped a few more areas to smooth movement and cleaned up nav mesh.
- Updated radar image.
- Thanks to iBP steel and c0tt0n

[COBBLESTONE]
- Removed OP flower pot at back of B.
- Added a lip at the top of main B entrance to provide more cover to T team.
- Slightly extended large planter by B entrance to close a thin sight line from 
back of B to side door.
- Drop-down to alternative B entrance has been widened to allow a better view 
of the room below.
- Drop-down room roof beams have been moved further away from the stairs.
- Roof of alternative B entrance has been opened up for additional grenade 
throws.
- Locations where the bomb could be dropped out of players' reach have been 
clipped off.
- Lighting changes at some locations to provide better visibility.
- Shifted tapestry in CT sniper room up and made it lighter color to make 
players more visible against it.

[BLACK GOLD]
- Removed collisions on red light above B doorway (Long B).
- Simplified drill tower bases and pipes based on Operation feedback.
- Fixed lighting issues on warehouse support beams.

[UI]
- By popular demand, added a 6th crosshair style (cl_crosshairstyle 5) which 
emulates the non-dynamic behavior of 1.6 and Source. Just like the previous 
versions of CS, this crosshair does not accurately portray current weapon 
accuracy, spread or recoil, but does provide feedback about whether or not you 
are currently firing a weapon. If you are a new player or you haven't quite 
mastered recoil or accurate range, use crosshair styles 0, 2 or 3.  They 
accurately show up-to-date feedback on your current weapon's bullet 
spread/recoil at every given state.

[MISC]
- All weapon cases, weapon case keys, operation passes, name tags and stickers 
are now marketable as commodities on Steam Community Market.
- Replaced "Death Comes" sticker art.


From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal
Sent: Wednesday, July 16, 2014 6:01 PM
To: 'csgo_serv...@list.valvesoftware.com'; 
'hlds_announce@list.valvesoftware.com'
Subject: [Csgo_servers] CSGO update

We hope to have a CSGO update shortly.

Thanks.
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