CSGO update is now live.

The previous build has been pinned as 'may_1'


Release Notes for 5/7/2014

- Fixed buytime ending as soon as all players join in QMM.
- Increased warmuptime when all players are connected from 30 sec to 60 sec

- Fixed the default radar scale and money position settings overlapping with 
the spectator UI in the most common resolutions.
- Dropdown panels now support more than 20 options.
- Fixed inventory grenades icons drawing black.
- Fixed the bottom position player counter being a bit too low and cut off.
- Fixed hud alert flickering.
- Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme 
- Optimized some hud options code which improves performance.
- Money position relative to radar now considers safezone.
- Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.

- Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to 
- In Demolition games, the last weapon can be any weapon and trigger the end of 
round logic if enabled.

- Added Effective range and rangefinder functionality to 
cl_weapon_debug_print_accuracy convar.
- Fixed bad hostage icon positioning in some cases.
- In DeathMatch it now says the right name for all guns.
- In Demolition games, the next weapon panels now work for all guns.
- Optimized backend performance when when accessing CS:GO inventory on Steam 

From: Ido Magal
Sent: Wednesday, May 07, 2014 5:41 PM
To: 'csgo_serv...@list.valvesoftware.com'; 
Subject: csgo update


we hope to have an update ready shortly.

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