We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3528598.

-Eric

------------------------------------------------------------

The Meet Your Match Update has arrived!
- Added Casual and Competitive Matchmaking modes
        - Additional information available on the website ( 
http://www.teamfortress.com/meetyourmatch/ )
        - Casual mode replaces Quickplay
- Added the Heavy vs. Pyro war
        - Additional information available on the website ( 
http://www.teamfortress.com/meetyourmatch/war.php )
- 3 new community maps
        - Sunshine
        - Metalworks
        - Swiftwater
- Added 3 new community taunts
        - The Balloonibouncer (Pyro only)
        - Disco Fever (Spy only)
        - The Fubar Fanfare (Soldier only)
- Added 1 new official taunt
        - The Carlton (Scout only)
- Added the Perfect Stranger crate

General
- Reworked the main menu
        - All play-related buttons are now accessible by clicking the "Find a 
game" button
        - Moved the Workshop and Replay buttons down the bottom group of 
mini-buttons
- Enemies killed by energy weapons now play a special sound as their body 
dissolves
- Improved stopwatch UI to help better communicate game state
- Added new sound vo files for Competitive Mode
- Added sounds to all attacks where the target player resisted a part of the 
damage
- Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, 
and Prinny Machete
- Added AsiaFortress Cup Mercenaries Cup Season 7 medals
- Added TF2Maps 72hr TF2Jam Summer Participant medal
- Added Random Acts of TF2 medals
- Added check to prevent players with P-REC loaded from participating in 
matchmaking 
        - Prevents P-REC crashing which results in players receiving abandon 
penalties
- Updated the Demo Support feature
        - Added an option to only record matches that are played using 
Tournament mode (mp_tournament)
        - Added an option to auto-delete matches that don't have any events 
recorded
        - Fixed a bug where tickcount values were being noted incorrectly
        - Options can be set using the Adv. Options menu
- Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole 
Saviors, and The Dark Falkirk Helm
- Updated the localization files
- PASS Time update
        - No longer in Beta!
        - New Items Available
                - An Early Participation Pin will be awarded to everyone who 
played PASS Time during beta
                - Two new achievements with item rewards
                        - Tune Merasmus's Multi-Dimensional Television
                        - Jackpot!
        - Map Changes
                - All maps are tweaked, polished, and out of beta
                - Renamed pass_pinewood to pass_timberlodge
                - Renamed pass_warehouse to pass_brickyard
                - Added a new city-themed map, pass_district
                - An updated pass_template for level designers will be released 
on http://www.escalation.com/news
        - Game Mode Changes
                - Changed the score limit from 3 to 5
                - Tweaked various JACK throwing parameters
                - Pack Running
                        - The JACK no longer heals the player carrying it
                        - A player carrying the JACK with no nearby teammates 
is marked for death
                        - Teammates near a player holding the JACK will be 
slowly healed, and can run as fast as the fastest nearby teammate
                - JACK Power
                        - Passing the JACK increases a power meter
                        - The power meter will decay over time
                        - Filling the power meter unlocks a special goal worth 
extra points
        - Art Changes
                - New view model animations
                - The HUD provides more information about goal type and status
                - Player pips for Spies will reflect cloak and disguise status
        - Misc Details
                - Added cvar tf_passtime_scores_per_round
                - Added tf_glow entity that can be used to enable the glow 
effect on any entity
                - Updated trigger_passtime_ball FGD entry to hide unimplemented 
features, temporarily
                - Spawnflag added to func_passtime_goal to indicate to the HUD 
that a goal is unlocked by JACK power

Bug fixes
- Fixed being able to repeatedly activate taunts before the current one had 
ended while underwater
- Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing 
the Sentry to ignore the Spy
- Fixed class change notifications appearing to the enemy team for a period of 
time after teams swap sides in Competitive Mode
- Fixed a case where players would sometimes see other players carrying the 
wrong weapon(s)
- Fixed a bug where the Engineer couldn't remove the Sapper from a linked 
teleporter if was building (not active)
- Fixed a bug where the Engineer was able to heal a linked teleporter while it 
was building. This now matches the behavior for the other buildings.
- Updated several hats to fix the Sniper not removing them while taunting
- Fixed hiding the Pyro's head when using the second style of the Fear Monger
- Fixed using the wrong ozfortress medals for divisions other than Premier
- Fixed a few UGC tournament medals using the wrong names
- Fixed the Engineer's missing pelvis hitbox
- Thanks to Justin G., aka sigsegv, for these reports
        - Fixed airblasts sometimes sending reflected projectiles toward 
friendly players, buildings, and projectile shields
        - Fixed demo record/read stringtables not writing/reading past 512kb
        - Fixed inconsistency between items that use mini-crit buff 
(TF_COND_ENERGY_BUFF)
        - Fixed multiple Mann vs. Machine bugs caused by bot AI functions being 
executing after the bots have died
        - Fixed a bug related to lunchbox items, where the ammo bar can be 
drained in cases when it shouldn't be
        - Fixed Medics sometimes instantly reviving players in Mann vs. Machine

Performance
- Fixed several cases of loading and rendering hitches that would cause abrupt 
changes in FPS
- Improved Flamethrower flame performance in Mann vs. Machine on clients and 
servers by up to +500%
- VGUI .res files are now cached after loading, reducing framerate hitches. 
Custom HUD authors can disable this by setting vgui_cache_res_files to 0.
- Improved rendering performance of zombies
- Improved VGUI font performance

Custom HUD Versioning
- In order to reduce crashing and broken UI elements after updates, custom HUDs 
now must explicitly specify the version of the TF UI with which they are 
compatible
- Custom HUD files must now be installed as add-ons under the tf/custom/ 
folder.  Loose .res files extracted to the game directory will not be loaded
- Custom HUDs must now contain a file named "info.vdf" in their root folder, 
with the key "ui_version" set to the TF UI version with which they are 
compatible
- The current TF UI version is 1
- Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" 
file, but may not load .res files

Mann Co. Store
- Added the Competitive Matchmaking Pass
- Added new class starter packs
- Added new key-less cosmetic crates
- Revamped main store pages
- Added a spotlight item
- Added ability to mouse over and preview items in a bundle/crate/collection
- Adjusted some weapon prices for consistency

Maps
- cp_granary
        - Added new ammo pack locations in final and yard areas
        - Clips and blockbullets added to stairs
- cp_badlands
        - Final cap point capture time increased to 2 seconds (from 1 second)
        - Clips and blockbullets added to stairs
- cp_foundry
        - Reduced ammo kit in final cap entry room (attackers' side) to medium
        - Slightly reduced attacking team's spawn time when working on final
- pl_upward
        - Fixed an exploit where players could sometimes build sentries in the 
cliffside by capture point 3
- pl_thundermountain
        - Fixed the first and second cap points of stage 3 each awarding 2 
points to the capturing team instead of 1
- Mannpower
        - All official maps now set Mannpower mode without requiring the use of 
the tf_powerup_mode convar

Game Balance
- Scout
        - Crit-A-Cola
                - Added Marked-for-Death debuff for 2 seconds after the buff 
effect expires
        - The Soda Popper
                - Added "On hit: build Hype"
                - Removed "build hype by running around"
        - Shortstop
                - Added an Alt-fire attack -- reach out and shove someone!
                - Removed +healing bonus
                - Reduced pushback vuln to +20% (from +40%)
        - Sun on a stick
                - Take 25% less damage from fire while deployed

- Soldier
        - The Righteous Bison
                - Fixed a bug causing players to be hit by the same projectile 
multiple times, causing the damage dealt to vary wildly
                - Per-shot damage has been increased to compensate, resulting 
in slightly more damage on average
                        - Point-blank deals 54 damage (previously 20-80)
                        - Maximum range deals 24 damage (previously 14-56)
                - Slowed projectile by 30%
                - Projectile damage reduced by 25% for each enemy penetrated
                - Updated projectile impact sound
        - The Disciplinary Action
                - Reduced duration of speed bonus on teammates to 2 seconds 
(from 3)
        - The Rocket Jumper
                - Updated model/materials and sound

- Sniper
        - Cozy Camper
                - Now requires a full charge to gain flinch resistance
        - The Sydney Sleeper
                - When fully charged, or when making a headshot, now applies 
Jarate in a radius
                - Scoped shots now extinguish teammates
        - The Cleaner's Carbine
                - Removed hidden +10% damage taken multiplier while under the 
effects

- Heavy
        - Natascha and Brass Beast
                - 20% damage resistance now only applies when spun up and below 
50% max health
        - Huo-Long Heater
                - Added -10% damage
                - Added +25% increased damage vs. burning players
                - Reduced ammo drain to -4/sec (from -6)
                - Reduced pulse damage from Ring of Fire to 12 (from 15) due to 
increased damage vs. burning
        - Buffalo Steak Sandvich
                - Fixed "damage taken" multiplier accidentally being +10%, 
instead of the listed +25%
- Spy 
        - Base
                -  Max speed increased to 320 (from 300)
        - Enforcer
                - Attacks pierce resist and absorb effects from all sources

- Pyro
        - All Flamethrowers
                - Added:  Direct damage reduces Medi Gun healing and resist 
shield effects by 25%
                        - Medics hear a "healing interrupted" sound when this 
is happening to their heal target
        - The Manmelter
                 - Removed (hidden) 20% fire rate penalty

- Medic
        - Base
                - All Mediguns allow the Medic to match the speed of their heal 
target
                        - Previously only available on The Quick Fix
        - Quick Fix
                - ÜberCharge rate reduced to +15% (from +25%)
        - Overdose
                - Increased movement speed bonus to +20% (from +10%)
                - Increased damage penalty to -15% (from -10%)
        - Dropped Mediguns
                - Stored ÜberCharge begins to decay over time after coming to 
rest

- Demoman
        - Base
                - All boots now require a shield to activate any move speed 
bonus listed on the item
        - The Iron Bomber
                - Decreased the fuse time to 1.4 seconds (from 2.0)
        - The Quickiebomb Launcher
                - Increased charge time reduction to -70% (from -50%)
                - Increased damage bonus for (max) charged shots to +35% (from 
+25%)
                - Increased clip size penalty to -50% (from -25%)
                - Removed "Stickybombs fizzle 4 seconds after landing"
        - The Sticky Jumper
                - Updated model/materials and sound

- Engineer
        - Base
                - Level 1 teleporters now cost 50 metal (previously 125)
        - Widowmaker
                - Damage increased +10% when attacking the same target as your 
sentry
        - Eureka Effect
                - Reduced "50% less metal from Dispensers and Pickups" to 20%
                - Added "Teleporters cost 50% less metal"
        - The Short Circuit
                - Base projectile attack is -10 metal (hit or miss) and then 
add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
        - The Pomson
                - Fixed an exploit with shooting through your own buildings
                - Increased close-range damage to 72 (from 62)
                - Reduced long-range damage to 32 (from 42)
                - Updated projectile impact sound







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