We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3528598.
-Eric ------------------------------------------------------------ The Meet Your Match Update has arrived! - Added Casual and Competitive Matchmaking modes - Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/ ) - Casual mode replaces Quickplay - Added the Heavy vs. Pyro war - Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/war.php ) - 3 new community maps - Sunshine - Metalworks - Swiftwater - Added 3 new community taunts - The Balloonibouncer (Pyro only) - Disco Fever (Spy only) - The Fubar Fanfare (Soldier only) - Added 1 new official taunt - The Carlton (Scout only) - Added the Perfect Stranger crate General - Reworked the main menu - All play-related buttons are now accessible by clicking the "Find a game" button - Moved the Workshop and Replay buttons down the bottom group of mini-buttons - Enemies killed by energy weapons now play a special sound as their body dissolves - Improved stopwatch UI to help better communicate game state - Added new sound vo files for Competitive Mode - Added sounds to all attacks where the target player resisted a part of the damage - Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete - Added AsiaFortress Cup Mercenaries Cup Season 7 medals - Added TF2Maps 72hr TF2Jam Summer Participant medal - Added Random Acts of TF2 medals - Added check to prevent players with P-REC loaded from participating in matchmaking - Prevents P-REC crashing which results in players receiving abandon penalties - Updated the Demo Support feature - Added an option to only record matches that are played using Tournament mode (mp_tournament) - Added an option to auto-delete matches that don't have any events recorded - Fixed a bug where tickcount values were being noted incorrectly - Options can be set using the Adv. Options menu - Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm - Updated the localization files - PASS Time update - No longer in Beta! - New Items Available - An Early Participation Pin will be awarded to everyone who played PASS Time during beta - Two new achievements with item rewards - Tune Merasmus's Multi-Dimensional Television - Jackpot! - Map Changes - All maps are tweaked, polished, and out of beta - Renamed pass_pinewood to pass_timberlodge - Renamed pass_warehouse to pass_brickyard - Added a new city-themed map, pass_district - An updated pass_template for level designers will be released on http://www.escalation.com/news - Game Mode Changes - Changed the score limit from 3 to 5 - Tweaked various JACK throwing parameters - Pack Running - The JACK no longer heals the player carrying it - A player carrying the JACK with no nearby teammates is marked for death - Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate - JACK Power - Passing the JACK increases a power meter - The power meter will decay over time - Filling the power meter unlocks a special goal worth extra points - Art Changes - New view model animations - The HUD provides more information about goal type and status - Player pips for Spies will reflect cloak and disguise status - Misc Details - Added cvar tf_passtime_scores_per_round - Added tf_glow entity that can be used to enable the glow effect on any entity - Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily - Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power Bug fixes - Fixed being able to repeatedly activate taunts before the current one had ended while underwater - Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy - Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode - Fixed a case where players would sometimes see other players carrying the wrong weapon(s) - Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active) - Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings. - Updated several hats to fix the Sniper not removing them while taunting - Fixed hiding the Pyro's head when using the second style of the Fear Monger - Fixed using the wrong ozfortress medals for divisions other than Premier - Fixed a few UGC tournament medals using the wrong names - Fixed the Engineer's missing pelvis hitbox - Thanks to Justin G., aka sigsegv, for these reports - Fixed airblasts sometimes sending reflected projectiles toward friendly players, buildings, and projectile shields - Fixed demo record/read stringtables not writing/reading past 512kb - Fixed inconsistency between items that use mini-crit buff (TF_COND_ENERGY_BUFF) - Fixed multiple Mann vs. Machine bugs caused by bot AI functions being executing after the bots have died - Fixed a bug related to lunchbox items, where the ammo bar can be drained in cases when it shouldn't be - Fixed Medics sometimes instantly reviving players in Mann vs. Machine Performance - Fixed several cases of loading and rendering hitches that would cause abrupt changes in FPS - Improved Flamethrower flame performance in Mann vs. Machine on clients and servers by up to +500% - VGUI .res files are now cached after loading, reducing framerate hitches. Custom HUD authors can disable this by setting vgui_cache_res_files to 0. - Improved rendering performance of zombies - Improved VGUI font performance Custom HUD Versioning - In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible - Custom HUD files must now be installed as add-ons under the tf/custom/ folder. Loose .res files extracted to the game directory will not be loaded - Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible - The current TF UI version is 1 - Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files Mann Co. Store - Added the Competitive Matchmaking Pass - Added new class starter packs - Added new key-less cosmetic crates - Revamped main store pages - Added a spotlight item - Added ability to mouse over and preview items in a bundle/crate/collection - Adjusted some weapon prices for consistency Maps - cp_granary - Added new ammo pack locations in final and yard areas - Clips and blockbullets added to stairs - cp_badlands - Final cap point capture time increased to 2 seconds (from 1 second) - Clips and blockbullets added to stairs - cp_foundry - Reduced ammo kit in final cap entry room (attackers' side) to medium - Slightly reduced attacking team's spawn time when working on final - pl_upward - Fixed an exploit where players could sometimes build sentries in the cliffside by capture point 3 - pl_thundermountain - Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1 - Mannpower - All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar Game Balance - Scout - Crit-A-Cola - Added Marked-for-Death debuff for 2 seconds after the buff effect expires - The Soda Popper - Added "On hit: build Hype" - Removed "build hype by running around" - Shortstop - Added an Alt-fire attack -- reach out and shove someone! - Removed +healing bonus - Reduced pushback vuln to +20% (from +40%) - Sun on a stick - Take 25% less damage from fire while deployed - Soldier - The Righteous Bison - Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly - Per-shot damage has been increased to compensate, resulting in slightly more damage on average - Point-blank deals 54 damage (previously 20-80) - Maximum range deals 24 damage (previously 14-56) - Slowed projectile by 30% - Projectile damage reduced by 25% for each enemy penetrated - Updated projectile impact sound - The Disciplinary Action - Reduced duration of speed bonus on teammates to 2 seconds (from 3) - The Rocket Jumper - Updated model/materials and sound - Sniper - Cozy Camper - Now requires a full charge to gain flinch resistance - The Sydney Sleeper - When fully charged, or when making a headshot, now applies Jarate in a radius - Scoped shots now extinguish teammates - The Cleaner's Carbine - Removed hidden +10% damage taken multiplier while under the effects - Heavy - Natascha and Brass Beast - 20% damage resistance now only applies when spun up and below 50% max health - Huo-Long Heater - Added -10% damage - Added +25% increased damage vs. burning players - Reduced ammo drain to -4/sec (from -6) - Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning - Buffalo Steak Sandvich - Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25% - Spy - Base - Max speed increased to 320 (from 300) - Enforcer - Attacks pierce resist and absorb effects from all sources - Pyro - All Flamethrowers - Added: Direct damage reduces Medi Gun healing and resist shield effects by 25% - Medics hear a "healing interrupted" sound when this is happening to their heal target - The Manmelter - Removed (hidden) 20% fire rate penalty - Medic - Base - All Mediguns allow the Medic to match the speed of their heal target - Previously only available on The Quick Fix - Quick Fix - ÜberCharge rate reduced to +15% (from +25%) - Overdose - Increased movement speed bonus to +20% (from +10%) - Increased damage penalty to -15% (from -10%) - Dropped Mediguns - Stored ÜberCharge begins to decay over time after coming to rest - Demoman - Base - All boots now require a shield to activate any move speed bonus listed on the item - The Iron Bomber - Decreased the fuse time to 1.4 seconds (from 2.0) - The Quickiebomb Launcher - Increased charge time reduction to -70% (from -50%) - Increased damage bonus for (max) charged shots to +35% (from +25%) - Increased clip size penalty to -50% (from -25%) - Removed "Stickybombs fizzle 4 seconds after landing" - The Sticky Jumper - Updated model/materials and sound - Engineer - Base - Level 1 teleporters now cost 50 metal (previously 125) - Widowmaker - Damage increased +10% when attacking the same target as your sentry - Eureka Effect - Reduced "50% less metal from Dispensers and Pickups" to 20% - Added "Teleporters cost 50% less metal" - The Short Circuit - Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf) - The Pomson - Fixed an exploit with shooting through your own buildings - Increased close-range damage to 72 (from 62) - Reduced long-range damage to 32 (from 42) - Updated projectile impact sound _______________________________________________ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce