We're working on a mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base. The notes for the update are below. We're aiming to ship this in a few hours.
This update is based on the build currently available on the prerelease branch. - John --------- - Improved Steam Voice support - Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam" - Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings - Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz - Improved compatibility with Steam client beta - Added CELT audio codec currently in use in TF2 and CS:GO - Server operators may enable use of this codec via "sv_voicecodec vaudio_celt" - Steam voice remains the default voice codec in all SDK2013 games - Updated spec_player command to match recent improvements in TF2 - Now accepts partial player names, Steam IDs, etc. - Fixed security issue reported by Amat Cama via GeekPwn - Fixed security issues reported by Justin Taft from One Up Security, LLC - Updated engine with recent stability and bug fixes from TF2 - Updated handling of game language setting to match Team Fortress 2 behavior: - Steam per-game language setting is now properly honored and syncs with the in-game setting - In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting - Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line - Updated the localization files - [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version _______________________________________________ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce