Day of Defeat Source is lacking support for a larger number of slots. The
only thing that needs adjusting for this limit is the radar: once there are
a lot of players, it starts spamming the console and can even cause the
client to crash with a high player count.

[image: image.png]
[image: image.png]


I completely agree!


By the way, this spam happens even in Counter-Strike Source. Somewhere
around the 40-50 player mark, the radar starts spamming. And it reproduces
even on bots.


----- Reply to message -----
*Subject:* [hlds_linux] Re: [hlds_announce] Prerelease testing
*Date:* Mon, Aug 17, 2026, 21:33
*From:* louloubizou <[email protected]>


Hello.

Thanks for the upcoming updates.

Can you increase max players for day of defeat source please?

Regards

Le lundi 3 août 2026, Eric Smith (via hlds_announce list) <
[email protected]> a écrit :

We're working on updates for the Source multiplayer games below. We've set
the "prerelease" beta branches for each game's client and dedicated server
to point at the new builds. If you're able to help, please test the beta
branches and report any problems.

Thanks.

-Eric


---------------------------------------------------------------------------

Counter-Strike: Source
-Security and stability improvements
-Fixed a bug where certain custom maps would not load assets correctly on
Linux


Day of Defeat: Source
-Security and stability improvements
-Fixed a bug where certain custom maps would not load assets correctly on
Linux
-Fixed server skipping maps in the map cycle because ChangeLevel was being
called multiple times


Half-Life 2: Deathmatch
-Security and stability improvements
-Fixed a bug where certain custom maps would not load assets correctly on
Linux
-Fixed view snapping with .357 (community fix from speedvoltage)


Half-Life Deathmatch: Source
-Security and stability improvements
-Fixed a bug where certain custom maps would not load assets correctly on
Linux

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