----- Original Message -----
From: "Ferron" <[EMAIL PROTECTED]>


> Hi HoundDawg,
>
>    i understand your argument but then the player connect message
>    should be more reliable.

I've never had a problem, nor any other utility that I know of.

>    My experience is that the message of a player connected can get
>    lost if the server crashes oder for other reasons, for example if
>    the player connects exactly in the moment the server changes map
>    (this is my explanation why there are some missing messages).
>    If a player connected 2 h ago in the logs an this file is missing
>    than i can dump all data involving that player.
>    A compromise would be to generate the (or another similar) message
every time the map
>    changes so in every log file there are all players with ip nickname
>    relation which stayed on the server during map change.

For rcon utilities they just issue a "stat" or "status" command to get the
IP addresses.  But, for a log file parser, I can see how you wouldn't have
access to the IP addresses unless you had the starting log file from which
they first connected.

>    so for example on map change :
>
>    Player <nick><wonid><ip><team> is still here.

Options could be:

1)  Implement that new message.
2) Re-log the "connected" message at each map load.
3) Add the <ip> to the "entered the game" message.

For now, you'll have to parse with non-IP for the player and possibly set
the IP once you know it.  For example, when the player re-connects with the
same WONID.


HoundDawg

United Admins - Game Server Admin Association
http://www.unitedadmins.com


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