Hi HoundDawg, i understand your argument but then the player connect message should be more reliable. My experience is that the message of a player connected can get lost if the server crashes oder for other reasons, for example if the player connects exactly in the moment the server changes map (this is my explanation why there are some missing messages). If a player connected 2 h ago in the logs an this file is missing than i can dump all data involving that player.
A compromise would be to generate the (or another similar) message every time the map changes so in every log file there are all players with ip nickname relation which stayed on the server during map change. so for example on map change : Player <nick><wonid><ip><team> is still here. what do you think about it? l8ter, Ferron PS: why i am asking for this ? I tried to rewrite hlstats to work with ip logging but the weird behavior of the connect message screwed my attempts. I think every stat program trying to log by ip has the same problem or simply ignores the players then(not good). ---------------------------------------------- mailto:ferron@;ferron.de _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
