Hi HoundDawg,

   i understand your argument but then the player connect message
   should be more reliable.
   My experience is that the message of a player connected can get
   lost if the server crashes oder for other reasons, for example if
   the player connects exactly in the moment the server changes map
   (this is my explanation why there are some missing messages).
   If a player connected 2 h ago in the logs an this file is missing
   than i can dump all data involving that player.

   A compromise would be to generate the (or another similar) message every time the 
map
   changes so in every log file there are all players with ip nickname
   relation which stayed on the server during map change.

   so for example on map change :

   Player <nick><wonid><ip><team> is still here.


   what do you think about it?

   l8ter,

Ferron

PS: why i am asking for this ? I tried to rewrite hlstats to work with
ip logging but the weird behavior of the connect message screwed my
attempts. I think every stat program trying to log by ip has the same
problem or simply ignores the players then(not good).
----------------------------------------------
mailto:ferron@;ferron.de

_______________________________________________
hlds_apps mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds_apps

Reply via email to