> > Actually, no.  They are totally related.  The only difference between
the
> > two is merely the ports really or a slightly different technique, which
can
> > easily be scripted.
>
> Sorry, but I still fail to see how they should be related. You
> said UA was attacked by a (classical, I assume) SYN flood attack.
> This type of DoS attack is based on using up the victims
> resources. This can be countered by discarding SYN packets in a
> firewall.
>
> The DDoS attck making use of game servers to attack a victim is a
> bandwidth flood. You can't do anything against that on the victim
> machine, the bottleneck is further up the network. The *pipe* to
> the victim will already be overloaded.
>
> How are these related?

Ah, ok, now I see what you're saying.  I'll have to go back and re-read the
start of the thread.

HoundDawg

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