<snip>
Now this exploit is a little more public (was posted on PHL? Or am I
thinking of another exploit?) it won't be long before the script kiddies
appear and begin causing trouble on servers that they get banned from.
<snap>

Well, this vulnerability is known for a long time now (... at least I'm
aware of it since I wrote my first rcon-thingy).
I'm not sure why this discussion lately came up again. In fact you could
always cause a DoS this way.
It's not only a vulnerability of HLDS but of many gameservers out there.
Ifaik, GameSpy someday began to unify the different rcon-protocols, so that
server-browsers could more easily support all those games. Have a look at
UT, BF942 etc ... the differences are rather minor.
In the end, there has never been a "DoS massacre" in the gameservers-world.

If we'd silently ignore the latest discussions, the problem will be
forgotten. It is up to the community to decide, if something has to be done
about this. (Or wait until TF2 ? ;)



Jan


----- Original Message -----
From: "Detritus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, January 25, 2003 2:25 AM
Subject: RE: [hlds_apps] preventing DDoS


>
> > Supposed, UA would provide libs (c, delphi, vb, perl etc) for this new
> > protocol the shock for all those 3rd party developers wouldn't be that
> big
> > if there'd be a change. They wouldn't be forced to learn the new
> > protocol-specifications which would obviously be a bit more complex
> than
> > the original protocol.
> > What about a solution like this ?
>
> Since most popular query programs usually have some form of an rcon
> feature in, I'm pretty sure most developers won't have too much trouble
> understanding this protocol so giving UA extra work isn't really
> required. Also from the look of things, UA do enough for the community
> as it is and probably have enough things to sort without writing
> examples in 10 different languages.
> If anything, just point people to rcon tutorials, the proposed idea here
> is pretty much the same but if people are desperate for example code I
> would happily write a PHP script for people to learn from if Valve
> decides to change anything. :)
>
> As for my opinion on making a new protocol. My vote is definitely yes!
> :)
> I would rather spend an hour or 2 updating all my code than have another
> thing to add to my worry list. Developers can probably get there
> software updated fairly fast if they are confident/experienced in using
> that language but there is also the public. If they are not checking for
> updates on their preferred software, they may just find that one day it
> for some reason it stops working and will confuse a few of the more
> simpler minded players. :P
> So maybe adding the new protocol and making the old one optional is the
> way to go. That way some programs will carry on working for a while and
> people who depend on servers being safe can have that option, for
> example leagues and of course that popular publics that have their share
> of enemies. Then when the next hlds is released by Valve just remove the
> old protocol if the new one is working smoothly.
> Now this exploit is a little more public (was posted on PHL? Or am I
> thinking of another exploit?) it won't be long before the script kiddies
> appear and begin causing trouble on servers that they get banned from.
> Since the l33t r4g1ng myg0ts have a new toy that they are left anonymous
> when using, I'm sure a few public servers will get troubles soon. What
> exploit have these lot not tried to use?
>
> Yay my first post on this list! Hello everyone! :D
>
> _______________________________________________
> hlds_apps mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds_apps
>

_______________________________________________
hlds_apps mailing list
[EMAIL PROTECTED]
http://list.valvesoftware.com/mailman/listinfo/hlds_apps

Reply via email to