Same here. The split packets aren't getting tagged properly. I found that in my case, part of the problem was that our firewall had it's MTU size set to 1000 (not my doing) so it was further splitting packets that came from our server.
Under normal circumstances, I had reasonable success by examining the start and end of the packets to determine if it was the first or second packet and with the assumption that the status response would always be able to fit into two 1460 byte packets, I was able to reassemble and parse most the responses ok. It does mess up once in a while, but then I just dump the packets as them come in to the window. ----- Original Message ----- From: "Mark Ridley" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 06, 2003 12:06 PM Subject: [hlds_apps] Split Packets (Again?) > Hi all, > > I've written a snippet of code to do a remote rcon status, but have found > that when I reach my max packet size (typically when players > 16) I just > get garbage back. It just seems to be random if I get sucess or not. > > I have written code to stitch the two packets together, but as I say, > getting good packets back is infrequent. > > Any ideas? I know it's been mentioned before, but couldn't seem to find any > solution. > -- > Mark Ridley aka Stikky > http://www.bygames.com > [EMAIL PROTECTED] > > _______________________________________________ > hlds_apps mailing list > [EMAIL PROTECTED] > http://list.valvesoftware.com/mailman/listinfo/hlds_apps _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
