Hi all,

I've written a snippet of code to do a remote rcon status, but have found
that when I reach my max packet size (typically when players > 16) I just
get garbage back. It just seems to be random if I get sucess or not.

I have written code to stitch the two packets together, but as I say,
getting good packets back is infrequent.

Any ideas? I know it's been mentioned before, but couldn't seem to find any
solution.
--
Mark Ridley aka Stikky
http://www.bygames.com
[EMAIL PROTECTED]

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