Hi all, I've written a snippet of code to do a remote rcon status, but have found that when I reach my max packet size (typically when players > 16) I just get garbage back. It just seems to be random if I get sucess or not.
I have written code to stitch the two packets together, but as I say, getting good packets back is infrequent. Any ideas? I know it's been mentioned before, but couldn't seem to find any solution. -- Mark Ridley aka Stikky http://www.bygames.com [EMAIL PROTECTED] _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
