Moby wrote: > > So If I understand this right, there is no way at the beginning of an > connection to get a proper VALVE_ID or STEAM_ID,
Depends on how fast the feedback from the auth server is. > the only solution would be > to check those players in game too, from time to time, if their VALVE_ID or > STEAM_ID changes to a proper value? This is what we do. > How does this now function with STEAM_IDs or VALVE_IDs? Same thing. > Or to make it more easy. Where is a comprehensive VALVE readout about > STEAM_ID, VALVE_ID and their influence on the existing HL engine. Do tell me if you find one. :) Florian. _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
