Moby wrote:
> 
> So If I understand this right, there is no way at the beginning of an
> connection to get a proper VALVE_ID or STEAM_ID, 

Depends on how fast the feedback from the auth server is.

> the only solution would be
> to check those players in game too, from time to time, if their VALVE_ID or
> STEAM_ID changes to a proper value?

This is what we do.

> How does this now function with STEAM_IDs or VALVE_IDs?

Same thing. 

> Or to make it more easy. Where is a comprehensive VALVE readout about
> STEAM_ID, VALVE_ID and their influence on the existing HL engine.

Do tell me if you find one. :)

Florian.
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