What I mean is, maybe your server is being crashed by the exploit.
If the HL server suffers from a bug that it can crash from queries by a very
common monitoring program, wouldn't a LOT more HL server ops have this
problem? Just a thought...

Jeroen "ShadowLord" Bogers

----- Original Message ----- 
From: "Terry" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 11, 2003 05:49
Subject: RE: [hlds_apps] HLDS Server Query Protocol


> I know I *should* upgrade to the new version (and I will be very soon),
but
> that doesn't answer the question of whether this *is* the problem I'm
having
> right now.
>
> I'm not running the client, I'm running HLDS as a dedicated server.
>
> When I do upgrade, I'll extend this question to the 4.1.1.1d version.  How
> will that server handle request packets that are not terminated with a
zero
> byte?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Jeroen
> "ShadowLord" Bogers
> Sent: Sunday, August 10, 2003 10:38 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_apps] HLDS Server Query Protocol
>
>
> You should be running 4.1.1.1d, since any previous version of the HL
server
> has a security hole, that enables other people to freeze you HL, crash
your
> HL, crash your machine or even take control of your machine!
>
> Also, running 1.x.x.x as server (which means you are using the client as
> server) is a bad idea, since it almost always lags behind in server
> versions. Install the full dedicated Windows server instead.
>
> Jeroen "ShadowLord" Bogers
>
> ----- Original Message -----
> From: "Terry" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 11, 2003 00:12
> Subject: [hlds_apps] HLDS Server Query Protocol
>
>
> > The "server protocl.txt" file that ships with the HL SDK says :
> >
> > "Messages are sent to the server by sending 4 consecutive bytes of 255
> > (32-bit integer -1) and then the string command followed by a zero byte
to
> > terminate it"
> >
> > How does HLDS (Windows) handle packets that are sent to it that are NOT
> > terminated with a zero byte.  The reason I ask, is my server was
crashing
> > every few minutes.  I thought I might be under some kind of attack so I
> ran
> > a packet sniffer and noticed a number of packets that were being sent by
a
> > popular game server monitoring program that were not terminated with a
> zero
> > byte.  It looked as if it had a fixed size send buffer which is getting
> > stuffed with "ping", "info" etc, and it was sending the entire buffer
with
> > trailing garbage and all.
> >
> > Here's a few examples (showing only the relevant data section of the
> > packet):
> >
> > 0x0020   E0 68 1B DA 69 87 00 13-60 42 FF FF FF FF 70 6C
> ah.Ui?..`Byyyypl
> > 0x0030   61 79 65 72 73 08 3B 96-62 23 EC 78               ayers.;-b#ix
> >
> > 0x0020   E0 68 1B DA 69 87 00 12-C0 40 FF FF FF FF 73 74
> [EMAIL PROTECTED]
> > 0x0030   61 74 75 73 1D 62 65 61-63 6F 6E 40               atus.beacon@
> >
> > 0x0020   E0 68 1B DA 69 87 00 15-D2 E6 FF FF FF FF 67 65
> ah.Ui?..Oayyyyge
> > 0x0030   74 73 74 61 74 75 73 10-2E 1D 32 E4               tstatus...2a
> >
> > 0x0020   E0 68 1B DA 69 87 00 12-3F CF 5C 65 63 68 6F 5C
> ah.Ui?..?I\echo\
> > 0x0030   48 4C 53 57 56 F3 2C CB-91 F9 08 D2               HLSWVo,E'u.O
> >
> > Could these packets be crashing my Windows 1.1.1.0 server?
> >
> >
> >
> > _______________________________________________
> > hlds_apps mailing list
> > [EMAIL PROTECTED]
> > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> >
>
>
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