I just ran into something with the Steam master server that seemed like it
could be a problem. I received the exact same IP:port twice in response to
a query for "dod" servers.
In this instance I got 1288 IPs. Here's a dump of my log as the IPs are
being parsed. Is this an expected thing, e.g. if a server crashes and
starts back up again? I can certainly deal with it in my app, but I thought
I'd pass on the info in case this is not supposed to happen.
Parsing master server packet: 1398 bytes
_strNextIP = 66.208.101.0:27015
_strNextIP = 62.212.73.1:27025
[...]
_strNextIP = 213.246.38.27:27020
_strNextIP = 66.208.100.27:27015
Next IP is 66.208.100.27:27015
Parsing master server packet: 1398 bytes
_strNextIP = 66.208.101.27:27015
_strNextIP = 195.20.108.27:27015
[...]
_strNextIP = 213.160.112.67:27015
_strNextIP = 62.80.127.67:30000
Next IP is 62.80.127.67:30000
Parsing master server packet: 1398 bytes
_strNextIP = 220.79.228.67:27016
_strNextIP = 213.114.2.68:27015
[...]
_strNextIP = 66.208.99.112:27019
_strNextIP = 202.52.37.126:27016 <--- This one shows up again in the
next
block
_strNextIP = 217.20.116.112:28500
Next IP is 217.20.116.112:28500
Parsing master server packet: 1398 bytes
_strNextIP = 213.228.194.112:27035
_strNextIP = 217.160.218.112:27035
[...]
_strNextIP = 68.72.211.125:27016
_strNextIP = 202.52.37.126:27016 <--- Here it is again
_strNextIP = 82.96.66.126:27370
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