I've noticed that 2 new maps included in CS 1.3 win the laggy map
competition : de_torn and especially de_survivor
de_storm doesn t seems to lag as 2 others.
I've got a 12 players server that is running only new maps of the cs
1.3 and one 16 players server running only dust and dust2.
When servers are full, the newmaps server is using about 50% of
CPU where the dust only use between 35 and 40% (with 4 more players !).
When playing de_survivor the server reach 60% CPU !!!!
How is it possible, after the experience of office and arabstreets, to
have laggy new maps in CS official releases ??
de_survivor is really beauttyfull, but i cant play on it :(
I've read this article :
http://securityfocus.org/cgi-bin/archive.pl?id=1&start=2001-09-19&end=2001-09-25&mid=215438&threads=1
Is a new patch comming soon ?
This is a request to valve dev team : if you make a patch, please
optimize the new maps !!!