That security exploit could come in handy when your -really- want to ban someone 
permanently.

But seriously, the exploit isn't a real threat since the user needs to connect to a 
server first. And what server admin would try to
hack his/her own customers? :)

Jeroen "ShadowLord" Bogers
[EMAIL PROTECTED]
GamePoint Half-Life Admin
http://www.gamepoint.net


----- Original Message -----
From: "Krapule" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 24, 2001 4:26 PM
Subject: Security and map fix, when ?


>
>
> I've noticed that 2 new maps included in CS 1.3 win the laggy map
> competition : de_torn and especially de_survivor
> de_storm doesn t seems to lag as 2 others.
>
> I've got a 12 players server that is running only new maps of the cs
> 1.3 and one 16 players server running only dust and dust2.
>
> When servers are full, the newmaps server is using about 50% of
> CPU where the dust only use between 35 and 40% (with 4 more players !).
>
> When playing de_survivor the server reach 60% CPU !!!!
>
> How is it possible, after the experience of office and arabstreets, to
> have laggy new maps in CS official releases ??
>
> de_survivor is really beauttyfull, but i cant play on it :(
>
> I've read this article :
> 
>http://securityfocus.org/cgi-bin/archive.pl?id=1&start=2001-09-19&end=2001-09-25&mid=215438&threads=1
>
> Is a new patch comming soon ?
>
> This is a request to valve dev team : if you make a patch, please
> optimize the new maps !!!
>
>
>


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