Nope, mp_forcechasecam 2 you can watch, but only from where you die, fadetoblack is what it implys ----- Original Message ----- From: "Bradley W. Craig" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, October 04, 2001 11:05 AM Subject: Re: Dead bodies (was: RE: funny radio noise abuse)
> > I thought the setting to make the bodies stayed was directly tied > to the setting that dead players would get "blacked-out", and could not > watch the action. While I agree that it would be preferable to have the > bodies stay, it is more important to me to be able to watch the action > after death. Is there a work around for this? > > > At 03:53 PM 10/4/2001 -0700, you wrote: > > >I thought there was a cvar so bodies can stay? > > > > > >----- Original Message ----- > >From: "Conny Brunnkvist / dimac.net" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Thursday, October 04, 2001 7:07 AM > >Subject: Dead bodies (was: RE: funny radio noise abuse) > > > > > > > > > > (ok, so this thread is turning into a whish-list:) > > > > > > > From: Rob Sanders [mailto:[EMAIL PROTECTED]] > > > > I like this idea, or even if the hostages dead bodys stayed > > > > after they were killed. > > > > > > Which reminds me of another feature I feel is missing: setting a > >server-side > > > variable to have the dead bodies stay around for the rest of the round! > >It'd > > > look much better if you could see where the "hot" corners are :) > > > > > > In game types which are NOT round-based (i.e. standard deathmatch) it's > > > natural that the bodies disappear as the players respawn. But here, they > > > ain't gonna restart except in form of ghosts when they die, waiting for > >the > > > next round to start. > > > Anyone else thought about this? > > > > > > //conny > > > > > > > > > > > > > > Bradley W. Craig, C.I.O. > Magna Imaging Group > Phone: (630)942-0755 > Fax: (630)942-1556 > >

