Nope,
mp_forcechasecam 2 you can watch, but only from where you die,
fadetoblack is what it implys
----- Original Message -----
From: "Bradley W. Craig" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 04, 2001 11:05 AM
Subject: Re: Dead bodies (was: RE: funny radio noise abuse)


>
>          I thought the setting to make the bodies stayed was directly tied
> to the setting that dead players would get "blacked-out", and could not
> watch the action.  While I agree that it would be preferable to have the
> bodies stay, it is more important to me to be able to watch the action
> after death.  Is there a work around for this?
>
>
> At 03:53 PM 10/4/2001 -0700, you wrote:
>
> >I thought there was a cvar so bodies can stay?
> >
> >
> >----- Original Message -----
> >From: "Conny Brunnkvist / dimac.net" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Thursday, October 04, 2001 7:07 AM
> >Subject: Dead bodies (was: RE: funny radio noise abuse)
> >
> >
> > >
> > > (ok, so this thread is turning into a whish-list:)
> > >
> > > > From: Rob Sanders [mailto:[EMAIL PROTECTED]]
> > > > I like this idea, or even if the hostages dead bodys stayed
> > > > after they were killed.
> > >
> > > Which reminds me of another feature I feel is missing: setting a
> >server-side
> > > variable to have the dead bodies stay around for the rest of the
round!
> >It'd
> > > look much better if you could see where the "hot" corners are :)
> > >
> > > In game types which are NOT round-based (i.e. standard deathmatch)
it's
> > > natural that the bodies disappear as the players respawn. But here,
they
> > > ain't gonna restart except in form of ghosts when they die, waiting
for
> >the
> > > next round to start.
> > > Anyone else thought about this?
> > >
> > > //conny
> > >
> > >
> > >
>
>
>
>
>                          Bradley W. Craig, C.I.O.
>                          Magna Imaging Group
>                          Phone: (630)942-0755
>                          Fax:     (630)942-1556
>
>


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