Most of that's wrong; so just to set the record straight -- The linux kernel does not pass received broadcast packets to applications bound to a particular interface. Windows does. Hence, servers with a specified IP running under windows will show up in the the game browser, but those running under linux will not.
Running All-Seeing Eye or the in-game browser makes no difference - its a linux kernel design issue, and has nothing to do with the browser application. http://www.freshmeat.net/projects/udp_broadcast_fw/ is one possible solution. Regards Nathan ----- Original Message ----- From: "dJeyL" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 19, 2002 5:36 PM Subject: Re: [hlds_linux] LAN Server not visible seems your problem has no solution.. hlds says "localhost" when no ip has been given on the command line ; it should say "0.0.0.0" for "any" because it listens on any interface. i'm not a network specialist but let's say halflife lan browser sends a broadcast discovery message that asks any lan server to send back a little "i'm alive" with a few other values (hostname, number of players). with or without "+ip" parameter, hlds actually responds, but hl browser accepts it or not. i've _never_ seen a lan server with its ip specified appearing in lan games. this is a halflife browser issue since "the all seeing eyes" for example correctly displays ip-specified servers. i'm going to sniff if 'tase' and hl send exactly the same broadcast packet (then we'll know if hlds receives or not client discovery message) ; back in 10 minutes... -- djeyl ----- Original Message ----- From: "Samuli P�ykk�" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 19, 2002 7:53 AM Subject: [hlds_linux] LAN Server not visible Hello, I need to ask your help with the following problem with hlds_l and our office LAN: The server isn't visible in the LAN games list but works OK when connected via Play Online->Enter IP. We have a LAN at our office that is managed by a separate support personnel and the configurations aren't either visible or modifiable to us. But since all our workstations have the same IP subnet they should also be in same LAN. Also when one Windows workstation is set to run dedicated LAN server it (the Window server) works just fine. Server is started with parameters "-game cstrike -nomaster +ip <serverip> +sv_lan 1 +maxplayers 10 +map de_dust" and the server.cfg contains among others the following lines "sv_lan 1 sv_maxrate 25000", without the quotes naturally. If I start the server without the ip-parameter it assumes IP address 127.0.0.1 which is the address that's resolved from the Linux box's hostname. Without the ip-parameter the server is visible in the list of LAN servers but no one can connect to and a message saying that the client's address doesn't belong to a correct IP subnet. Does anybody have any idea why our Linux configuration won't work? Could there be some setting that I've forgot or something? Best Regards, Samuli P�ykk�, [EMAIL PROTECTED] _________________________________________________________________ Join the world's largest e-mail service with MSN Hotmail. http://www.hotmail.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

