Perhaps ASE sends query packets to every valid IP on your subnet. I'm unaware of how ASE scans the LAN; regardless, my comments on how Linux broadcast packets work are correct.
Regards Nathan ----- Original Message ----- From: "dJeyL" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 19, 2002 5:52 PM Subject: Re: [hlds_linux] [OT] Linux broadcast packets > then explain to me WHY my _linux_ server running hlds with its ip specified > _is_ being displayed in the all-seeing-eye and _not_ in halflife lan browser > > please > > explain to me > > :-P > > -- djeyl > > ----- Original Message ----- > From: "Nathan O'Sullivan" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, July 19, 2002 9:46 AM > Subject: Re: [hlds_linux] [OT] Linux broadcast packets > > > Most of that's wrong; so just to set the record straight -- > > The linux kernel does not pass received broadcast packets to applications > bound to a particular interface. Windows does. Hence, servers with a > specified IP running under windows will show up in the the game browser, but > those running under linux will not. > > Running All-Seeing Eye or the in-game browser makes no difference - its a > linux kernel design issue, and has nothing to do with the browser > application. > > http://www.freshmeat.net/projects/udp_broadcast_fw/ is one possible > solution. > > > Regards > Nathan > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

