Perhaps ASE sends query packets to every valid IP on your subnet.  I'm
unaware of how ASE scans the LAN; regardless, my comments on how Linux
broadcast packets work are correct.

Regards
Nathan

----- Original Message -----
From: "dJeyL" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 19, 2002 5:52 PM
Subject: Re: [hlds_linux] [OT] Linux broadcast packets


> then explain to me WHY my _linux_ server running hlds with its ip
specified
> _is_ being displayed in the all-seeing-eye and _not_ in halflife lan
browser
>
> please
>
> explain to me
>
> :-P
>
> -- djeyl
>
> ----- Original Message -----
> From: "Nathan O'Sullivan" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, July 19, 2002 9:46 AM
> Subject: Re: [hlds_linux] [OT] Linux broadcast packets
>
>
> Most of that's wrong; so just to set the record straight --
>
> The linux kernel does not pass received broadcast packets to applications
> bound to a particular interface.  Windows does.  Hence, servers with a
> specified IP running under windows will show up in the the game browser,
but
> those running under linux will not.
>
> Running All-Seeing Eye or the in-game browser makes no difference - its a
> linux kernel design issue, and has nothing to do with the browser
> application.
>
> http://www.freshmeat.net/projects/udp_broadcast_fw/ is one possible
> solution.
>
>
> Regards
> Nathan
>
>
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