On Fri, 2002-08-16 at 11:23, dJeyL wrote:
> because of lag, different for any player, and different between players and
> spectators ; don't expect to ever get two identical screenshots
>
Which was my point.
If a client was to disable OGC and take a screenshot, the second the
original screenshot was taken, would make the entire screenshotting
process pointless. Which is why I believe a client image, and a server
logged checksum for the image would be the only effective way you can
ensure you are recieving a valid unedited file.
But again I guess they could simply build a 'hack' for that process too.
> cheers,
> -- djeyl
>
> ----- Original Message -----
> From: "Jeremy Brooking" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, August 16, 2002 1:17 AM
> Subject: Re: [hlds_linux] Catching hackers with screenshots - Revisited
>
>
> > On Fri, 2002-08-16 at 11:11, Steve Cody wrote:
> > > I think you guys are misunderstanding me.... Here's what I'm talking
> about.
> > >
> > > If you think someone is cheating, then you follow them in first person
> > > spectator mode. Execute the admin_ss (modified) command to cause the
> player
> > > to execute the snapshot command. It also causes your own computer (the
> > > admin) to execute the snapshot command so you have your own copy of the
> view
> > > the player SHOULD have been seeing. I'm not talking about having the
> server
> > > do anything but send the commands to the appropriate clients.
> > >
> > > Steve
> >
> > Have you ever done this? My tests when doing this have shown me there
> > subtle differences between the 2 images. The same kind of differences
> > which could be achieved by a 'on screenshot('disable ogc;screenshot')'
> > plugin for OGC.
>
>
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