Eric,
Welcome back from a deserved vacation. Now here's my laundry
list =]
Regarding VAC:
1)I had proposed earlier, and just wanted to reiterate, my wish to be a
beta tester with minimal administration. In other words, could we have
the following scenario:
A) Regular secure server admin who does not participate in the
beta test. Is just running a secure server. Gets VAC updates as they are
released publically.
B) Us daring individuals who wants to nail every last cheater
with little remorse for false positives =]. Running with -testmodule
vactest command line, gets the BETA VAC updates as well as the public
ones.
Scenario B would mean I wouldn't have to mess with the command line and
reboot my server everytime.
2) Better logging. Currently, there is no entry created nor any status
output we can check to see if our servers updated. I had to reboot mine
just to see the reassuring module #17 lines. It would be nice to see the
actual update logged somewhere.
Regarding HLDS in general:
1) Optimized binaries for Athlon/P4 platforms.
2) Integration of several server-side addons into the engine. The more
notable ones would be C-D/HLGuard generic cheat prevention (seems like
this is already in the works with VAC), StatsMe type stats details.
Seems a lot of these more demanding addons would benefit from being
integrated into the game engine.
3) Pure server support. A simple CVAR and corresponding checking for
those of us that want to eliminate custom models.
4) Ping-checking from with-in the game engine.
5) Better client-side rate management. Something like this comes to
mind.
http://www.ravenousbugblatterbeast.pwp.blueyonder.co.uk/BugBlatterPlugin
s/Docs/rate_overview.html
If we could set something like this on the server, that would be
awesome.
I think that's it for now. Thanks again for all your hard work, I'm
looking forward to a higher K:D ratio in the coming weeks. Funny how VAC
improves my game play =].
-----Original Message-----
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 03, 2002 3:28 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: FW: [hlds_linux] New beta security modules - August 28
-----Original Message-----
From: Leon Hartwig [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, August 28, 2002 5:43 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: [hlds_linux] New beta security modules - August 28
We've updated the BETA security modules again (see #4 below to set your
server up to use these). Changes for these modules include:
- Detection of OGC 10.1b, Joolz, and GoldFinger.
- Fixed secure-global bans not taking effect sometimes.
- Fixed secure-global banned players being allowed to connect to secure
servers sometimes.
1) This beta test is only for Counter-Strike servers...not Day of
Defeat.
2) Anyone detected cheating during this beta test *may* get banned for
it, but only for the duration of the beta test. This means if you test
a cheat on your server while running the beta modules, you might find
yourself banned from your own server. At the end of the beta test,
we'll clear the bans that were collected before releasing the modules
publicly.
3) We're no longer using port 27013 for the ban list. You will now see
traffic (in/out) on port 27011. This traffic is to/from the ban list
server. Make sure you have this port open in your firewall.
4) The password for the beta modules is "vactest", so make sure you
have...
-testmodule vactest
...in your command line and restart your server.
Let me know if you have any problems with these modules and we'll look
into them right away. Thanks for helping out.
-Leon
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