From: "James Clark" <[EMAIL PROTECTED]> > Is there a reason that latency is different to ping? > > In game the latency (via tab) is usually double the ping (via netgraph). > > > eg Netgrap 3 will show your ping (!= latency you get from pressing tab) > > while you play.
I don't believe network latency (ping) is shown in netgraph. There is one "variable" field that sometimes shows, which is measured in milliseconds (like latency), but I don't think it's ping. If you notice, on good connections (0 choke, 0 loss) with optimal client netcode settings, it approaches 0 and then disappears. This leads me to believe it represents some kind of in-game latency, as if it measures time to flush a buffer or time spent waiting for a buffer to fill. In other words, if your netgraph shows 20ms, that doesn't mean you have a network latency of 20ms to the server; seems more likely that the client's processing is "backed-up" by 20ms (or something to that effect). Anyone know what exactly that "disappearing" value represents? jupe _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

