From: "James Clark" <[EMAIL PROTECTED]>

> Is there a reason that latency is different to ping?
>
> In game the latency (via tab) is usually double the ping (via
netgraph).
>
> > eg Netgrap 3 will show your ping (!= latency you get from pressing
tab)
> > while you play.

I don't believe network latency (ping) is shown in netgraph.  There is
one "variable" field that sometimes shows, which is measured in
milliseconds (like latency), but I don't think it's ping.  If you
notice, on good connections (0 choke, 0 loss) with optimal client
netcode settings, it approaches 0 and then disappears.  This leads me to
believe it represents some kind of in-game latency, as if it measures
time to flush a buffer or time spent waiting for a buffer to fill.

In other words, if your netgraph shows 20ms, that doesn't mean you have
a network latency of 20ms to the server; seems more likely that the
client's processing is "backed-up" by 20ms (or something to that
effect).  Anyone know what exactly that "disappearing" value represents?

jupe

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