> BTW, both the server and the client actually is 100% aware of where the > other players are, since if you put your crosshair where a guy is > supposed to be you get his name shown on your screen. It's just the > playermodel iself that is missplaced.
Which of course is a huge wrench thrown into the gears of the gameplay machine. I'm not sure you were saying otherwise, but I thought I would reiterate just in case anyone was curious as to my take on the matter ;) -- Eric (the Deacon remix) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

