> BTW, both the server and the client actually is 100% aware of where
the
> other players are, since if you put your crosshair where a guy is
> supposed to be you get his name shown on your screen. It's just the
> playermodel iself that is missplaced.

Which of course is a huge wrench thrown into the gears of the gameplay
machine.  I'm not sure you were saying otherwise, but I thought I would
reiterate just in case anyone was curious as to my take on the matter ;)

--
Eric (the Deacon remix)

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