Oscar,
Log on will create the normal LMMDDxxx.log type logs. But the
actually console output is normally lost. With HalfD it logs the console
output to hlds_l.log. All the initialization messages and stuff. Perhaps
I didn't make myself clear. People you aren't using HalfD would loose
this also, unless they redirected the console output to a file, but then
they would lose an interactive console session. With halfd, you get
console logging, and interactive console via hlcmd. I think this should
be native to the game engine, rather than relying on a 3rd party app.
-----Original Message-----
From: Oscar N [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 18, 2002 3:44 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Another Feature Request
Eeh, is it me who is tired or did I understand this question right...
But shouldn't it be enough to start it with "+log on" as you do in *nix?
Don't know for sure, long time since I installed a HL server on
winblowz...
/Oscar, www.bhood.nu
Barry L. Jeung wrote:
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Eric,
> Was wondering if you guess could have the next server update do
>automatic console logging to a file, or at least be able to pass a cmd
>line parameter such as -conlog <logname> or set it in autoexec.cfg . I
>use HalfD on my *nix boxes, so that's not a problem, but I can't find a
>good way to get console logging on my windows boxes. And I really want
>it, since a lot of useful information goes by in that little window
>that doesn't show up in the logs. For example, I happened to be
>connected to one of my servers when I saw VAC kick someone with some
>message about "having been banned for previous cheat detections". First
>time I've ever seen that since I don't have a console log. And those
>make me smile so help me out here! =]
>
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