aah, me who is tired then :P Time to sleep!

/Oscar, www.bhood.nu

Barry L. Jeung wrote:

>Oscar,
>       Log on will create the normal LMMDDxxx.log type logs. But the
>actually console output is normally lost. With HalfD it logs the console
>output to hlds_l.log. All the initialization messages and stuff. Perhaps
>I didn't make myself clear. People you aren't using HalfD would loose
>this also, unless they redirected the console output to a file, but then
>they would lose an interactive console session. With halfd, you get
>console logging, and interactive console via hlcmd. I think this should
>be native to the game engine, rather than relying on a 3rd party app.
>
>-----Original Message-----
>From: Oscar N [mailto:[EMAIL PROTECTED]]
>Sent: Wednesday, September 18, 2002 3:44 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds_linux] Another Feature Request
>
>
>Eeh, is it me who is tired or did I understand this question right...
>But shouldn't it be enough to start it with "+log on" as you do in *nix?
>Don't know for sure, long time since I installed a HL server on
>winblowz...
>
>/Oscar, www.bhood.nu
>
>Barry L. Jeung wrote:
>
>
>
>>This is a multi-part message in MIME format.
>>--
>>[ Picked text/plain from multipart/alternative ]
>>Eric,
>>      Was wondering if you guess could have the next server update do
>>automatic console logging to a file, or at least be able to pass a cmd
>>line parameter such as -conlog <logname> or set it in autoexec.cfg . I
>>use HalfD on my *nix boxes, so that's not a problem, but I can't find a
>>
>>
>
>
>
>>good way to get console logging on my windows boxes. And I really want
>>it, since a lot of useful information goes by in that little window
>>that doesn't show up in the logs. For example, I happened to be
>>connected to one of my servers when I saw VAC kick someone with some
>>message about "having been banned for previous cheat detections". First
>>
>>
>
>
>
>>time I've ever seen that since I don't have a console log. And those
>>make me smile so help me out here! =]
>>
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>>
>>
>>
>
>
>
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