Figuring time into is great (forget what non-realtime stats I used years
ago, but it had just added this when I went to hlstats).  Failing that, just
keep slaying them till their skill rating drops from the suicides, then
they'll either get on with playing or won't come back (as if it would be a
big loss?).  But the time in-game route would be immensely better =)



----- Original Message -----
From: "Oscar N" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 18, 2002 5:32 PM
Subject: [hlds_linux] [OT] Players who ruin the game because of thier
stats...


> We've had some complains about this, players who camp all the map
> because they don't want to get killed and loose a few points etc...
> But we still want to have the stats, not every cs server here in sweden
> have stats. It takes some time to set it up good and when it's realtime
> based it also requires a nice computer. We think it can draw at least
> some players to our server and therefor we want it...
> Does anyone else has this problem when they are running stats from the
> cs servers?
>
> Anyway, we started thinking about how to get rid of the players who
> spoil the game, so right now I'm rewriting some code.
> Our thoughts was to first remove the rank based on skill points. Instead
> the players should be ranked on how long they have been connected.
> Who hope to keep at least some of the players who think it's important
> to check out how good they have been with a certain weapon and things
> like that. And what we hope most for is to get rid of the players who
> ruin the game.
>
> If anyone has some code/idea or want the code, let me know...
> Check it out at http://stats.bhood.nu It's not finished yet, but it's
> not much let.
>
> /Oscar, www.bhood.nu
>
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