Has anyone ever though of trying to take the sdk and write an open source hlds server? I bet you could find a lot of code from the Quake I and Quake II dedicated server source. That would be a fun project.
I compiled the Quake II client last night and was running it on an Athlon 1600+ and a GeForce4. I did a couple timefreshes over 700fps. On Wed, 2002-11-13 at 15:36, Andrew A. Chen wrote: > hlds_l is compiled for Linux on x86 architecture. Sorry! > > --- > Andrew A. Chen > Divo Networks > > On Wed, 13 Nov 2002, Angus MacGyver wrote: > > > Hi fellows, > > > > does anybody know if hlds_l can be runned on sun station with Sparc CPUs > > running Unix or is it only compiled for intel CPU and linux ? > > > > Thx > > > > Mac > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please >visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

