For thoose who don't subscribe in the "hlds-win-list" I got a little
more information about VAC and updates:
Hope this information is correct.

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-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Simon
Sent: den 24 december 2002 00:04
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Re: Wallhack


This was an answer from valve because my notice about the wallhack which
passes VAC-WH-Block
Hi, Simon-- thanks for the info.  Yes, although I haven't seen any of
these
cheats, it's possible to do this.  VAC is architecturally somewhat
different
from HLG, which enables people to work around our WH blocker.  Early in
the
new year, we'll be rolling out some new tech which should help address a
variety of OpenGl hacks.

Cheers,
-mattb

Greez Simon
----- Original Message -----
From: "Tryggve (Mr K)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 23, 2002 10:08 PM
Subject: [hlds] Re: Wallhack


>
> >
> >
> >yea ak19d.exe AK hack, wallhack, aimbot, etc... Not detected. Its the
one
I
> >use to review demos in OGL. found on cs-cheats.com if you want to
check
it
> >out to see for yourself!
>
>
> I know there is hacks that allows you to use aimbots without being
> detected. I also know that there is hacks that allows you too see
trought
> walls without being detected. Still, noone has really answered my
question
> how this is possible. If the server doesn�t send out the information
to
the
> client....what is there to hack? If the server does not send out
> information where the person is to the client if the client cannot
actually
> see the person, due to a wall or door.
>
> This is the way the HLguard blocks wallhack and also Vac if I have
> understand it all correct. How is it possible then. I read on a
cheatsite
> that the wallhack cheat was dead, finito, kaputt. Recent reports tells
> different. I don�t know.
>
> Thanks for all reply�s by the way.
>
> Your sincerely
>
> Mikael L
>
>
>
> "Den som skrattar sist har antagligen gjort en backup"
>
> _____________________________________________________
> Gratis e-mail resten av livet p� www.yahoo.se/mail
> Busenkelt!
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of KnowHow
The NetCrawler
Sent: den 21 december 2002 12:52
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Next VAC-update?


On Saturday 21 December 2002 02:46, Stefan Huszics wrote:
> KnowHow The NetCrawler wrote:
> >Hehe... wouldn't the real trick to it, be to rewrite the entire map
> > thingie?
> >
> >Excuse my ignorance, I have no idea how maps are build, but it would
seem
> > to me, that a new, more solid map structure would fix a great deal
of the
> > trouble that VAC has detecting wether or not a wall is in the way.
>
> The problem is that HL uses client prediction to estimate where other
> users are so even epople with 300 ping can play resonably good games.
> This of cource opens up a huge can of worms in regard to exploitation
> with Wallhacks as the client litterally has to see around corners to
be
> able to correctly estimate when people will see each others.

Thanks for clearing that up, but how can it be better for high pingers
in
 that respect? I would think that getting only the vital information
would
 take less bandwidth... of course, the server ressources might go up...

--
Insert clever remark here
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