As always... CS is dead, but their massive comunnity of users are able
to exceed any expectations of bandwith usage :O

-----Mensaje original-----
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] En nombre de Kevin J.
Anderson
Enviado el: viernes, 17 de enero de 2003 8:22
Para: [EMAIL PROTECTED]
Asunto: RE: [hlds_linux] Distribution of Steam and game updates




->-----Original Message-----
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED]]On Behalf Of Eric
->(Deacon)
->Sent: Friday, January 17, 2003 1:32 AM
->To: [EMAIL PROTECTED]
->Subject: RE: [hlds_linux] Distribution of Steam and game updates
->
->
->> Considering the number of people who play CS, I can't imagine that
->> Valve or any other single entity has the resources to distribute
->> game updates in a timely manner through their proprietary system.
->
->Have you ever played StarCraft?  Notice how the patches and such are
->propagated whenever you connect to the online gaming center?  Why
->would it be that hard to do?
->

see, the thing is the majority of those patches aren't all that big
though. this initial download for cs etc is hundreds of megs per user.
HUGE difference.

Once it gets to where everyone has the initial content, and all valve is
releasing is small patches, updates, maps, what ever, then it will be
far more manageable.

still, working in some sort of bit torrent round robbin peer to peer
scheme
to a limited extent would be a reasonably smart idea.   with all the
needed
security checks etc of course.

kev

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