> > > And of course it drops your clients' frame rates in half :\
> >
> > Which is BS
> > It can affect the FPS for a few people, but both with lower AND
> > higher fps as a end resoult, most likely dependent on if you
> > are CPU limited or Vidcard limited in your current FPS.
>
> Can you explain how exactly C-D could actually *improve* a client's FPS?

By removing player models from the field of vision that you cannot see you
decrease the amount of overdraw of playermodels happening on your screen (the
effect you get by a tilerendering card like Kryo-2, just to a lesser degree).
The vidcard not having to draw players you cannot see will increase the fps in
certain situations.

> Also, can you explain why, on my AthlonXP 1900+ w/Ti4200 I end up with
> 40 to 50 FPS in some maps where I normally may see it drop to, oh, 90
> from 100 solid?

I have no idea, crappy settings or viddrivers? A bug in the C-D software?
Personally I get 40-50fps 800 res on my Celeron 450/Savage 2k system, with &
without C-D.
Obviously something is wrong with your setup & C-D combination.
Report it as a bug to UA so it can be fixed instead of
whining...


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