> > > And of course it drops your clients' frame rates in half :\ > > > > Which is BS > > It can affect the FPS for a few people, but both with lower AND > > higher fps as a end resoult, most likely dependent on if you > > are CPU limited or Vidcard limited in your current FPS. > > Can you explain how exactly C-D could actually *improve* a client's FPS?
By removing player models from the field of vision that you cannot see you decrease the amount of overdraw of playermodels happening on your screen (the effect you get by a tilerendering card like Kryo-2, just to a lesser degree). The vidcard not having to draw players you cannot see will increase the fps in certain situations. > Also, can you explain why, on my AthlonXP 1900+ w/Ti4200 I end up with > 40 to 50 FPS in some maps where I normally may see it drop to, oh, 90 > from 100 solid? I have no idea, crappy settings or viddrivers? A bug in the C-D software? Personally I get 40-50fps 800 res on my Celeron 450/Savage 2k system, with & without C-D. Obviously something is wrong with your setup & C-D combination. Report it as a bug to UA so it can be fixed instead of whining... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

