<[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
| > &gt; &gt; And of course it drops your clients' frame rates in half :\
| > &gt;
| > &gt; Which is BS
| > &gt; It can affect the FPS for a few people, but both with lower AND
| > &gt; higher fps as a end resoult, most likely dependent on if you
| > &gt; are CPU limited or Vidcard limited in your current FPS.
| >
| > Can you explain how exactly C-D could actually *improve* a client's FPS?
|
| By removing player models from the field of vision that you cannot see you
| decrease the amount of overdraw of playermodels happening on your screen
(the
| effect you get by a tilerendering card like Kryo-2, just to a lesser
degree).
| The vidcard not having to draw players you cannot see will increase the
fps in
| certain situations.

except that drawing models is handled by your 3D hardware where as C-D
"clipping" is using your primary CPU...  Vidcards are very good at drawing
lots of objects even if they shouldn't be visible.

| > Also, can you explain why, on my AthlonXP 1900+ w/Ti4200 I end up with
| > 40 to 50 FPS in some maps where I normally may see it drop to, oh, 90
| > from 100 solid?
|
| I have no idea, crappy settings or viddrivers? A bug in the C-D software?
| Personally I get 40-50fps 800 res on my Celeron 450/Savage 2k system, with
&
| without C-D.
| Obviously something is wrong with your setup & C-D combination.
| Report it as a bug to UA so it can be fixed instead of
| whining...

i saw a definite drop in fps and so have many many people.  it's a worthy
sacrifice however :)

~j


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to