<[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] | > > > And of course it drops your clients' frame rates in half :\ | > > | > > Which is BS | > > It can affect the FPS for a few people, but both with lower AND | > > higher fps as a end resoult, most likely dependent on if you | > > are CPU limited or Vidcard limited in your current FPS. | > | > Can you explain how exactly C-D could actually *improve* a client's FPS? | | By removing player models from the field of vision that you cannot see you | decrease the amount of overdraw of playermodels happening on your screen (the | effect you get by a tilerendering card like Kryo-2, just to a lesser degree). | The vidcard not having to draw players you cannot see will increase the fps in | certain situations.
except that drawing models is handled by your 3D hardware where as C-D "clipping" is using your primary CPU... Vidcards are very good at drawing lots of objects even if they shouldn't be visible. | > Also, can you explain why, on my AthlonXP 1900+ w/Ti4200 I end up with | > 40 to 50 FPS in some maps where I normally may see it drop to, oh, 90 | > from 100 solid? | | I have no idea, crappy settings or viddrivers? A bug in the C-D software? | Personally I get 40-50fps 800 res on my Celeron 450/Savage 2k system, with & | without C-D. | Obviously something is wrong with your setup & C-D combination. | Report it as a bug to UA so it can be fixed instead of | whining... i saw a definite drop in fps and so have many many people. it's a worthy sacrifice however :) ~j _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

