Ok done
With or without screen, the cpu usage is near the same,
maybe some % less, it's hard to see. But not more than 10% less.

DjoDjo

>Can you try it without screen, just run it directly from a console window.
>
>
>DjoDjo wrote:
>> I launch it in a screen yes.
>> Does this change so much the cpu usage ?
>>
>> DjoDjo
>>
>>> sorry, I wanted to know the exact command line you use to run hlds.
>>> Do you use screen, halfd or any other programs to control hlds?
>>>
>>> DjoDjo wrote:
>>>> 3.1.1.1c1
>>>>
>>>>
>>>>> How are you running hlds?
>>>>
>>>> What do you mean ?
>>>> I installed the Robert Love patch (HZ to 1000). That's all.
>>>> There are no other "big" process launched.
>>>> I run those servers since 3 years, and I admin 5 others box bith cs
>>>> servers (on linux debian). If there was something wrong in my
>>>> config, i probably would have find it.
>>>>
>>>> Note that I said: 10 ppl alive on a 30 ppl server, not a 10 ppl
>>>> server.
>>>>
>>>> DjoDjo
>>>>
>>>>> I am using a AMD 1Ghz machine running SuSe 6.0
>>>>> (yup, its that old) and I see about 35-45 cpu usage for hlds when
>>>>> running DoD with 10 players on the server.
>>>>>
>>>>> DjoDjo wrote:
>>>>>> Thanks for working on the hlds performance.
>>>>>>
>>>>>> OK, I just tested this new patch, here is the test:
>>>>>>
>>>>>> The computer: DUAL AMD 1900 MP, 512 ram, on linux debian.
>>>>>> Two CS servers (30 ppl on each servers, full) on this box.
>>>>>> Same map on both servers: de_dust2
>>>>>> Same addons/plugins on both servers: AMX v0.9.3 , wwcl 2.51 Same
>>>>>> server.cfg config No pingbooster options.
>>>>>> Server 1: on hlds 3.1.1.0
>>>>>> Server 2: on hlds 3.1.1.1c1 with the hlds_amd binary
>>>>>> The CPU usage depend of the number of "alive" players.
>>>>>> That's why I'll give the cs CPU usage when exactly 30, 20 and 10
>>>>>> players are alive. CPU usage is checked with the "top" utility.
>>>>>> Usual average ping of the 30 players: 60-70ms (with hlds 3.1.1.0)
>>>>>>
>>>>>> The results (cpu usage in  of ONE cpu):
>>>>>>
>>>>>> Server 1 (hlds 3.1.1.0):
>>>>>> 30 players alive: 70
>>>>>> 20 players alive: 60
>>>>>> 10 players alive: 50
>>>>>>
>>>>>> Server 2 (hlds 3.1.1.1c1):
>>>>>> 30 players alive: 98   (average pings: 200-250ms)
>>>>>> 20 players alive: 90   (average pings: 100-150ms)
>>>>>> 10 players alive: 80
>>>>>>
>>>>>> /me downgrade the server 2 to 3.1.1.0 :(
>>>>>>
>>>>>> DjoDjo
>>>>>>
>>>>>>> The server we have been profiling has provided some useful data
>>>>>>> and we have performed some optimisations. We now need further
>>>>>>> input on how these changes improve performance under different
>>>>>>> mods and different linux distributions.
>>>>>>>
>>>>>>> If you wish to help then grab the patch from:
>>>>>>> ftp://hlserver:[EMAIL PROTECTED]/
>>>>>>>
>>>>>>> ftp.valvesoftware.com
>>>>>>> user:hlserver
>>>>>>> password:hlserver
>>>>>>>
>>>>>>> filename: Linux/hlds_l_3111c1_update.tar.gz
>>>>>>>
>>>>>>> This patch should be installed over an existing 3.1.1.1c
>>>>>>> installation (the patch for this version can be found on the
>>>>>>> above FTP site also).
>>>>>>>
>>>>>>> - Alfred
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives, please visit:
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>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>> _______________________________________________
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>>> archives, please visit:
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>>
>>
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