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>Slightly off topic, but the latest bf1942 linux beta has had some serious
>issues (I think this is 99% bf code, rather than linux)  but a few did some
>serious compile tests, and found that making sure to turn off apm, and smp
>in uniprocessor systems, lowered the cpu usage a noticable ammount.
>
>improvments have been noticed in the 2.5.x kernels... I dont know of anyone
>trying the 2.2.x kernels though.

Adding to your off-topic post, the latest nix BF server now uses about 50%
of the cpu the previous version used. It is now about equal to the
resources used by 3.1.1.0.c. Not completely off-topic, we use 2.4.x and are
running 3.1.1.0.c still.

We tried a couple of the earlier BF releases and were horrified but the
beta patch 7 turned that thing around. Were running a 32 slot that takes no
more cpu than a TFC at 24 when full. It is kind of hard to compare because
the maps vary load just like TFC but that is a pretty close estimate overall.

Not to prop a competitors game on the Valve list, to be honest, I don't
care for playing it (a wasted $52) and the admin tools just make you want
to cry after using halfd. None the less, a 50% drop in cpu is impressive
and I never thought I would see it happen. It has given me hope for 3.1.1.1.x.

Rick

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