Yea but thats on a 2.6 kernel which most say improves things. But until it's
stable I'm stuck with 2.4.x. Anyone have any tests with stable kernels they
would like to share?

Thanks
Jeremy

Quoting Daniel Stroven <[EMAIL PROTECTED]>:

> I run 2 14 player 24/7 awp_map servers on dual p3 1ghz box  with RH 7.2
> running 2.6.0-test1-mm2a kernel..  With x.1.1.1-c1, these servers each would
> use about 55%-75% cpu while full, servers are full majority of the time.
>
> I applied patch, restarted and they filled right back up.
> I see basically identical usage of cpu.  Load is the same, cpu usage is the
> same.
>
> top - 20:01:25 up 3 days, 51 min,  1 user,  load average: 1.56, 1.41, 1.26
> Tasks:  40 total,   3 running,  37 sleeping,   0 stopped,   0 zombie
> Cpu(s):  50.1% user,   3.2% system,   0.0% nice,  46.6% idle,   0.1% IO-wait
> Mem:    776328k total,   748312k used,    28016k free,   102484k buffers
> Swap:  2096472k total,        0k used,  2096472k free,   327344k cached
>
> 5753 cstrike   25   0 83684  67m 8860 R 65.1  8.9  22:46.15 hlds_i686
> 5741 cstrike   25   0 84548  68m 8860 R 55.2  9.0  25:16.38 hlds_i686
>
> This is exactly what "top" looked like an hour ago running x.1.1.1-c1.
> So as far as I can tell right now, it doesn't use anymore than c1.
>
> dan
>
> ----- Original Message -----
> From: "Michael Ressen" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, July 30, 2003 9:14 PM
> Subject: [hlds_linux] 3.1.1.1d Performance
>
>
> > I had 8 in right away after the patch, and cpu loads ranged from 21%-28%
> > on de_aztec.   686 binary, sys_ticrate 1000, pingboost 3, mm1.16, amx,
> > hlguard 1.50 in 11100 mode.   Dual 2.8 xeon HT bsd 5.1/smp+debian_base.
> > % figures are for ONE proc only.
> >
> > I'd say it's still 20% over where we were.   Used to be about 2% per
> > player ingame on most maps.
> >
> > Yes.   it IS a bsd server - imagine that!
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>
>
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