Bad.

I have been running two public servers on a dual xeon 3ghz running slackware
and 2.4.20 kernel.
Cpu usage for a full 16 player server without any addons is 20% of the 1 cpu
it is running on - so about 600mhz. Bullet registry is _very_ bad. I know
its not a very scientific term - and is dependant on alot of things -
however compared to a 3.1.1.0 server running on the same box its appalling.
Example :  standing in front of someon - empty an entire clip - its 1/5
chance that they will die.

Is anyone else having problems ? I am running the hlds_i686. So i either
install the patch accross the board and pretend theres GOD mode enabled on
the servers - or stick with 3.1.1.0 with the unofficial patch. Any thoughts?

James


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Frank
Stollar
Sent: 31 July 2003 17:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] problem with 3.1.1.1d???


JC | KrUCiaL | Gamerezo.com wrote:
>>as you can see in this image the server runns for 40 seconds and seems
>>to be down every 40 seconds for 20 seconds - but the server is NOT
>>crashed - players are still connected and the have no lags or
>>timeouts...
>
>
> Dowload lastest HLSW (v1.0.0-beta 3).

Latest beta is v1.0.0-beta6 and I recommend to use it, as beta3 has many
bugs already fixed in beta6.

cheers
Frank


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