> Bad. > > I have been running two public servers on a dual xeon 3ghz running > slackware > and 2.4.20 kernel. > Cpu usage for a full 16 player server without any addons is 20% of the 1 > cpu > it is running on - so about 600mhz. Bullet registry is _very_ bad. I know > its not a very scientific term - and is dependant on alot of things - > however compared to a 3.1.1.0 server running on the same box its > appalling. > Example : standing in front of someon - empty an entire clip - its 1/5 > chance that they will die. > > Is anyone else having problems ? I am running the hlds_i686. So i either > install the patch accross the board and pretend theres GOD mode enabled on > the servers - or stick with 3.1.1.0 with the unofficial patch. Any > thoughts? > > James
so far, good. I'm running two public CS servers on a dual p3 800, one is the current valve release and the other is the steam release. Both servers have 14 slots, MM 1.16 and AMX-0.94-rc8. Since Monday I have been running 2.6.0-0.test kernels (yes, this is Linux) and have seen a noticeable improvement in server FPS on the hlds_l server and a decrease in CPU usage. CPU usage for each server peaks into the 50's on heavier maps, lowest on the steam server. This is on redhat9 so all sorts of measuring utilities like top and friends can of course be broken. --- marius _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

