Ignore the last mail - clicked send by accident! >I would appreciate feedback as to the benefits of increasing ticrate arefor >the client, and is it that significant?
Generally the higher the FPS of the server the better performance you get ingame. Lower more stable pings, and the infamous "bullet reg" tends to improve. >So how does a windows 1.6 server compare to a linux/bsdone? Here are some stats from a single 2.4 - with nothing else running, and with sys_ticrate 100. Slackware 8.2 with 2.5.75 kernel. CPU In Out Uptime Users FPS Players 44.67 52.85 67.47 912 83 90.92 14 45.00 51.42 65.07 912 83 100.47 14 44.60 51.60 64.11 912 83 90.92 14 41.00 52.24 65.36 912 83 100.02 14 42.00 51.67 63.74 912 83 90.74 14 42.67 50.97 63.41 912 83 83.49 14 42.67 51.73 63.90 912 83 90.92 14 43.25 51.10 63.03 912 83 91.12 14 43.80 50.12 61.70 912 83 83.35 14 -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Donnon Sent: 24 September 2003 00:27 To: [EMAIL PROTECTED] Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage >HLDS shows the CPU usage for the processor it currently resides on. (ie >just one) damn thats clever, didnt occur thats what it's showing >Ive just tested 1.6 on a dual 2.4ghz windows 2000 server : > >Sys_ticrate 100: >CPU In Out Uptime Users FPS Players >34.54 88.42 113.58 250 300 92.71 19 >33.72 91.46 119.78 250 300 92.25 19 >25.00 89.28 117.30 250 300 93.17 19 >25.00 85.09 111.37 250 300 93.21 19 >28.91 82.59 105.89 250 300 100.39 19 >29.53 80.77 103.04 250 300 87.23 19 >27.69 80.03 100.04 250 300 85.20 19 > >Sys_ticrate 1000: >CPU In Out Uptime Users FPS Players >39.06 86.77 125.99 252 301 254.00 18 >40.23 88.21 132.32 252 301 203.00 18 >34.38 86.23 131.11 252 301 230.70 18 >38.91 87.44 138.51 252 301 346.05 18 >50.00 93.13 143.64 252 301 256.06 18 >40.10 87.81 129.61 252 301 260.15 18 >39.06 81.82 118.45 252 301 206.69 18 > >Note : there are 3 other 20 player servers running on the box. >Two are almost full (18/19 players), the other one just has 8 players. > >Currently there are 44 players total. >Total CPU usage according to taskmgr is 45/50% > >Regards, >James so what we are seeing here is that the standard sys_ticrate (100) is chewing between 25-35% per chip (xeon i assume) for a 19 player server. Once ticrate is pushed to 1000 this rises to 35-50% which is understandable. I would appreciate feedback as to the benefits of increasing ticrate are for the client, and is it that significant? I'm also assuming that the 8 player server is using very little cpu ;-) Now I'm sure the numbers are around here somewhere, but being on my webmail client I cant get to them, so how does a windows 1.6 server compare to a linux/bsd one? Matt _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

