Ignore the last mail - clicked send by accident!

>I would appreciate feedback as to the benefits of increasing ticrate
arefor
>the client, and is it that significant?

Generally the higher the FPS of the server the better performance you
get ingame. Lower more stable pings, and the infamous "bullet reg" tends
to improve.

>So how does a windows 1.6 server compare to a linux/bsdone?

Here are some stats from a single 2.4 - with nothing else running, and
with sys_ticrate 100. Slackware 8.2 with 2.5.75 kernel.

CPU   In    Out   Uptime  Users   FPS    Players
44.67 52.85 67.47     912    83   90.92      14
45.00 51.42 65.07     912    83  100.47      14
44.60 51.60 64.11     912    83   90.92      14
41.00 52.24 65.36     912    83  100.02      14
42.00 51.67 63.74     912    83   90.74      14
42.67 50.97 63.41     912    83   83.49      14
42.67 51.73 63.90     912    83   90.92      14
43.25 51.10 63.03     912    83   91.12      14
43.80 50.12 61.70     912    83   83.35      14

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew
Donnon
Sent: 24 September 2003 00:27
To: [EMAIL PROTECTED]
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage

>HLDS shows the CPU usage for the processor it currently resides on. (ie
>just one)

damn thats clever, didnt occur thats what it's showing

>Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :
>
>Sys_ticrate 100:
>CPU   In    Out   Uptime  Users   FPS    Players
>34.54 88.42 113.58     250   300   92.71      19
>33.72 91.46 119.78     250   300   92.25      19
>25.00 89.28 117.30     250   300   93.17      19
>25.00 85.09 111.37     250   300   93.21      19
>28.91 82.59 105.89     250   300  100.39      19
>29.53 80.77 103.04     250   300   87.23      19
>27.69 80.03 100.04     250   300   85.20      19
>
>Sys_ticrate 1000:
>CPU   In    Out   Uptime  Users   FPS    Players
>39.06 86.77 125.99     252   301  254.00      18
>40.23 88.21 132.32     252   301  203.00      18
>34.38 86.23 131.11     252   301  230.70      18
>38.91 87.44 138.51     252   301  346.05      18
>50.00 93.13 143.64     252   301  256.06      18
>40.10 87.81 129.61     252   301  260.15      18
>39.06 81.82 118.45     252   301  206.69      18
>
>Note : there are 3 other 20 player servers running on the box.
>Two are almost full (18/19 players), the other one just has 8 players.
>
>Currently there are 44 players total.
>Total CPU usage according to taskmgr is 45/50%
>
>Regards,
>James

so what we are seeing here is that the standard sys_ticrate (100) is
chewing
between 25-35% per chip (xeon i assume) for a 19 player server.
Once ticrate is pushed to 1000 this rises to 35-50% which is
understandable.

I would appreciate feedback as to the benefits of increasing ticrate are
for
the client, and is it that significant?

I'm also assuming that the 8 player server is using very little cpu ;-)

Now I'm sure the numbers are around here somewhere, but being on my
webmail
client I cant get to them, so how does a windows 1.6 server compare to a
linux/bsd one?

Matt

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