Hi,

Here's what 'stats' gives me. No players so this is probably useless :-)
CPU    In      Out    Uptime    Users    FPS     Players
12.67   0.00  0.00  114          2          49.80   0

I'm not sure what FPS should be, so please tell me if it's OK :-)
As I said, it isn't a hardware problem (I have totally eliminated this
through my own debugging), so could you go into detail about pingbooster?
What is best? Or do you have any URLs with info about it? I won't be
fiddling with the kernel since i'm a few thousand miles away from the boxes
in question, and the guy with the servers isn't up to recovering from a
broken kernel. Has anyone else had this problem and found that a
software-based solution?

Thanks,
Chris

----- Original Message -----
From: "Geoff King" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 27, 2003 9:04 PM
Subject: RE: [hlds_linux] High ping with DOD when servers get busy - not
hardware related


> Theres basically 3 reasons this could happen.
>
> 1) Lack of bandwidth
> 2) High CPU usage
> 3) Low server FPS
>
> To check these it's easiest if you run the 'stats' command via rcon or
> on the server console. You might want to automate this process to create
> some pretty rrd_tool graphs aswell (check the mailing list archive,
> someone posted some perl scripts to do this awhile back)
>
> Now the solutions:
>
> 1 + 2) Run less HLDS processes per machine and/or lower your player
> limit.
> 3) Use the pingbooster command line option and/or fiddle with the HZ
> setting in your kernel. Advanced users may wish to try differing kernel
> versions. (Search the mail archive re: 2.6.0 and 2.4.9)
>
> I'm sure others will have more ideas for you.
>
> -EvilGrin
>



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