According to the great words of Shane Robinett aka Weaver:
> More importantly, since Valve gets /most/ of the bandwidth for STEAM
> for free
Do you really think that the STEAM content providers provide more
bandwidth than the combined total of all the game server providers?
> There is a solution. Throw up a STEAM server with 10-15mb/s of
> bandwidth available only to people connecting to your IP ranges. The
> STEAM servers have that capability. This way anyone connecting to
> your servers will see your marketing message.
Please do elaborate on this. I've seen nothing from Valve indicating
that I can force players to use a specific STEAM server when they
connect to my game server.
> I'm not sure if you noticed: But the gaming arena is changing. Gone
> are the days when 150,000 people connected at a night to play CS.
> When Valve sells 10 million copies of HL2 (they sold 6 million of HL
> 5+ years ago), with the number of people who have broadband, the
> number of people connected at night will be MUCH higher then what we
> see today. And the bandwidth requirements will be steeper.
> Someone's got to provide the bandwidth.
Exactly. And it's not the STEAM content providers, but the game server
providers who will be providing the bulk of this bandwidth. There will
need to be considerably more game servers to support this.
Unfortunately, with the way Valve is treating us, many of the quality
GSPs are leaving. At this rate, by that time all they will have left
are kiddies using daddy's computer. The quality of the servers will
decline, and the game will go down with it.
-Mad
--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."
� Prime Minister Jean Chr�tien
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