This does not affect non-Steam clients/servers. When a Steam client downloads a resource from a Steam game server (like a map), the resource is first compressed to save bandwidth. An associated <resource>.ztmp file is stored on the server so the resource won't need to be compressed again the next time a client requests it.
If you see these files, you can safely ignore them. You can delete them if you'd like, but they will be recreated next time a client requests the resource. Eric Smith Valve _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

