This does not affect non-Steam clients/servers.

When a Steam client downloads a resource from a Steam game server (like
a map), the resource is first compressed to save bandwidth.  An
associated <resource>.ztmp file is stored on the server so the resource
won't need to be compressed again the next time a client requests it.

If you see these files, you can safely ignore them.  You can delete them
if you'd like, but they will be recreated next time a client requests
the resource.

Eric Smith
Valve

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