I don't know exactly what you guys mean with the mp_forceautojoin, but i
assume its similar to TFC where people are automatically joined to a
team which helps with team stacking. I don't see how this would be hard
to implement. Coming from a coding standpoint its just 1 extra variable
to check for. A simple hack would be to just disable 1 and 2 from the
team selection. Another slightly better option would be to just pass
5(or whatever variable selection 5 sets) to the corresponding classes or
functions for team selection when mp_forceautojoin is true, however,
this would require some other parts of the hlds and hl.exe binaries to
be modified. All in all, I dont see how this could be difficult at all,
unless the cs code is just horrible(which may be the case give the
amount of bugs that show up with each update). This is however not a
linux specific request and would probably get more attention on the
general hlds mailing list.

[EMAIL PROTECTED] wrote:
>  increasing the command line buffer is nothing compared to what
> mp_forceautojoin will do. hard coding, game implications. these are 2
VERY
> different things to implement.
>
> /mike


-- Thanks,

David Lee

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